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How Good/Bad are Monks?
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<blockquote data-quote="Flamestrike" data-source="post: 6819312" data-attributes="member: 6788736"><p>Absolutely! How often are you copping a (dex save for half) per adventuring day anyway? It crops up like once or twice a level, and even then its only a reduction in damage. You already have good dex saves as is (and a great dex score) so youre likely copping half damage anyway. Its not removing nasty status effects.</p><p></p><p>Action surge is a 1/short rest extra [run or withdraw action for mobility, extra attack action for offense, extra dodge or hide action for defense]. Its one of the best abilities in the game.</p><p></p><p>Now you can [bonus action step of the wind] + move + [run with your action] 150' along the walls and use your action [via action surge] to punch someone in the face twice at the end of that movement.</p><p></p><p>It opens up a lot of options on a monk.</p><p></p><p></p><p></p><p>Not better than - I said about equal to. The abilities picked were riposte, disarming strike, and precise strike. So you are getting free reaction attacks if your opponent misses, ensuring your stunning fists <em>actually hit in the first place</em>, and automatically disarming (and dealing extra damage to) your opponent. I place 4 superiority dice about equal in value to 3 Ki points.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6819312, member: 6788736"] Absolutely! How often are you copping a (dex save for half) per adventuring day anyway? It crops up like once or twice a level, and even then its only a reduction in damage. You already have good dex saves as is (and a great dex score) so youre likely copping half damage anyway. Its not removing nasty status effects. Action surge is a 1/short rest extra [run or withdraw action for mobility, extra attack action for offense, extra dodge or hide action for defense]. Its one of the best abilities in the game. Now you can [bonus action step of the wind] + move + [run with your action] 150' along the walls and use your action [via action surge] to punch someone in the face twice at the end of that movement. It opens up a lot of options on a monk. Not better than - I said about equal to. The abilities picked were riposte, disarming strike, and precise strike. So you are getting free reaction attacks if your opponent misses, ensuring your stunning fists [I]actually hit in the first place[/I], and automatically disarming (and dealing extra damage to) your opponent. I place 4 superiority dice about equal in value to 3 Ki points. [/QUOTE]
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