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How Good/Bad are Monks?
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<blockquote data-quote="Dausuul" data-source="post: 8156274" data-attributes="member: 58197"><p>This is really the critical point.</p><p></p><p>If you can get ~2 short rests per long rest, the monk is a solid combatant, with decent-if-not-spectacular damage plus some very potent control and debuff abilities. If you can't get your rests in, though, you will feel (and be) outclassed, particularly since everyone else at the table is playing a "long rest" class.</p><p></p><p>If you notice you're coming up short on rests (heh), it might be worth talking to the DM about it. I will take the opportunity to plug my favorite house rule here: Short rests are 5 minutes, but you're only allowed 2 per day. It does wonders to keep monks and warlocks on the same footing as other PCs, without requiring the DM to change how they design adventures.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 8156274, member: 58197"] This is really the critical point. If you can get ~2 short rests per long rest, the monk is a solid combatant, with decent-if-not-spectacular damage plus some very potent control and debuff abilities. If you can't get your rests in, though, you will feel (and be) outclassed, particularly since everyone else at the table is playing a "long rest" class. If you notice you're coming up short on rests (heh), it might be worth talking to the DM about it. I will take the opportunity to plug my favorite house rule here: Short rests are 5 minutes, but you're only allowed 2 per day. It does wonders to keep monks and warlocks on the same footing as other PCs, without requiring the DM to change how they design adventures. [/QUOTE]
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How Good/Bad are Monks?
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