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How Good can Evil be?
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<blockquote data-quote="jgsugden" data-source="post: 2212423" data-attributes="member: 2629"><p>Simple answer:</p><p></p><p>Ask the DM. When there is a question on the alignment, the DM must be the final judge. He sets the rules.</p><p></p><p>If the DM is asking, then the answer is simple. There are many answers, all of which have arguments supporting them. I could list a dozen reasons for calling the fellow you described LN, LE or NE. Heck, I might even go so far as to say I could make an argument for LG ... but that would be pushing it.</p><p></p><p>When you're talking alignment and there are many ways to go, the DM just has to make a decision based upon his interpretation and go with it.</p><p></p><p>As a point, though: Try using a novelists tactics in hand. An NPC's complexity should parallel his prominence. If the NPC will not be around for more than 1 encounter, he should have 1, very prominent character trait. If he is going to be a constant presence in the game, he warrants a more complex personality. If you give a 1 shot NPC (that is likely to die in an adventure) too much personality, it muddies the water too much and slows down the game. If the NPC has one dominant trait, it is easy to put him in his place in terms of alignment.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 2212423, member: 2629"] Simple answer: Ask the DM. When there is a question on the alignment, the DM must be the final judge. He sets the rules. If the DM is asking, then the answer is simple. There are many answers, all of which have arguments supporting them. I could list a dozen reasons for calling the fellow you described LN, LE or NE. Heck, I might even go so far as to say I could make an argument for LG ... but that would be pushing it. When you're talking alignment and there are many ways to go, the DM just has to make a decision based upon his interpretation and go with it. As a point, though: Try using a novelists tactics in hand. An NPC's complexity should parallel his prominence. If the NPC will not be around for more than 1 encounter, he should have 1, very prominent character trait. If he is going to be a constant presence in the game, he warrants a more complex personality. If you give a 1 shot NPC (that is likely to die in an adventure) too much personality, it muddies the water too much and slows down the game. If the NPC has one dominant trait, it is easy to put him in his place in terms of alignment. [/QUOTE]
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