How Good is my Archon? (My Players Stay Out!)

What alignment is a Simulacrum?

If I create a Simulacrum of a LG character, and send it out to commit random murders, is it still LG? Would it detect as evil, or good?
 

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Since it's essentially a robot under your control, I'd say it has no alignment (or is Neutral), whatever the alignment of the original creature. And its alignment does not change, though its controller's might, depending on what it's used for.
 

Savage Wombat said:
What alignment is a Simulacrum?

If I create a Simulacrum of a LG character, and send it out to commit random murders, is it still LG? Would it detect as evil, or good?

I'm not positive, but I'd say it registers as either Neutral or the alignment of its controller.
 

shilsen said:
Since it's essentially a robot under your control, I'd say it has no alignment (or is Neutral), whatever the alignment of the original creature.

Hi!

If I may show a little opposition here :)?

A simulacrum is only partially a "robot" -- it's straightforward an illusion under your control. I'd suggest of attribuing it the same alignment as the creator/caster, because if we look at the character levels it possesses, we would remind us that a multiclass caster may probably otherwise not be able to create a proper simulacrum if it wouldn't have it's creator's/caster's alignment. I.e.: if it were that a character class couldn't have alignment "X", but the simulacrum ought to be "X" that would constitue a paradox. Nothing in the spell description mentions some kind of restriction. So, I wouldn't implement one.

IMC, I give it the same alignment as it's creator/caster.


shilsen said:
And its alignment does not change, though its controller's might, depending on what it's used for.

It's alignment should change whenever it (must) perform(s) an act that requires alignment change. Even if the simulacrum cannot advance in a character class, it has a partially real existence. That should be taken into account. It has a mind of its own, even if it is under the control of it's master. It cannot oppose but it can feel and think. The caster could probably give it a "quest" to contemplate it's own existence and to write a book about alignment and alignment changes; and it would do a great job reflecting alignments and their impact on social behaviour.

That assumption might go a little far, but it's interesting.... :heh:

Kind regards
 
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Treat the simulacrum in the same way as you would treat a dominated version of the original.

That is - it should be plain with a sense motive that the creature is under a compulsion of some form, and his alignment will not change based on actions he is forced to do. Beyond that, on matters he isn't directly controlled on, he'll use his best judgement and behave according to his lawful-goodness.

I'd expect that creating a lawful-good character and then telling it "go kill so-and-so" would result in the simulacrum killing the target and then turning itself into the authorities, most likely spilling it's guts as to you and your whereabouts.

I'd guess the first command you give would be "Treat me as if I was your best friend, and the most important thing in the world to you". Even then a lawful-good sim would probably try to talk you out of your evil ways, or dob you in for your own good.
 


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