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How good is the healer feat compared to Hit Dice?
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<blockquote data-quote="MostlyHarmless42" data-source="post: 8033351" data-attributes="member: 6845520"><p>My personal experience with the feat has been quite different than what a lot of you seem to have with it. Out of more than 8 campaigns with 3 different groups of players and DMs we have seen the feat get taken a grand total of...twice. And it has NEVER felt in any extend to be a required feat by any means, even in the campaigns where we have stuck to a closer to the 6-8 medium encounter guidelines as suggested. Hell, one of our DMs even decreases healing rules per day and not giving us any extra Short Rest hit dice to compensate and we STILL haven't felt any healing shortage, and that is even with one of these groups not having a single dedicated healer character.</p><p></p><p>Often what tends to happen in our games seems to be the healing burden is split up among multiple characters, gold is spent on healing potions, short rests are taken (despite this we still average maybe 1 rest per day as it ends up being like trying to pull teeth to get players to take a second short rest each day. </p><p></p><p>In my personal games where I am DM'ing, I have never had a single player take the feat, though one did consider it. The only time it ever has seen play while I'm DMing was when I gave it to an NPC is Curse of Strahd just to make them more entertaining, and even then she used it maybe twice the entire campaign, though I will say for my DM'ing style I tend to run 2 or 3 deadly or 2x deadly encounters each day and usually view the 6-8 encounters guidelines as not interpreting them all to be combat focused. It might just be my particular group but the current group I play with HATES dungeon crawls and actively groans when forced to do one without a strong roleplaying reason.</p><p></p><p>My point is to automatically assume healer is "required" by any stretch is I think a false assumption.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 8033351, member: 6845520"] My personal experience with the feat has been quite different than what a lot of you seem to have with it. Out of more than 8 campaigns with 3 different groups of players and DMs we have seen the feat get taken a grand total of...twice. And it has NEVER felt in any extend to be a required feat by any means, even in the campaigns where we have stuck to a closer to the 6-8 medium encounter guidelines as suggested. Hell, one of our DMs even decreases healing rules per day and not giving us any extra Short Rest hit dice to compensate and we STILL haven't felt any healing shortage, and that is even with one of these groups not having a single dedicated healer character. Often what tends to happen in our games seems to be the healing burden is split up among multiple characters, gold is spent on healing potions, short rests are taken (despite this we still average maybe 1 rest per day as it ends up being like trying to pull teeth to get players to take a second short rest each day. In my personal games where I am DM'ing, I have never had a single player take the feat, though one did consider it. The only time it ever has seen play while I'm DMing was when I gave it to an NPC is Curse of Strahd just to make them more entertaining, and even then she used it maybe twice the entire campaign, though I will say for my DM'ing style I tend to run 2 or 3 deadly or 2x deadly encounters each day and usually view the 6-8 encounters guidelines as not interpreting them all to be combat focused. It might just be my particular group but the current group I play with HATES dungeon crawls and actively groans when forced to do one without a strong roleplaying reason. My point is to automatically assume healer is "required" by any stretch is I think a false assumption. [/QUOTE]
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How good is the healer feat compared to Hit Dice?
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