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How good is the new MM? (Thread split)
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<blockquote data-quote="Aegeri" data-source="post: 5425591" data-attributes="member: 78116"><p>But an illusion school mage's level 1 apprentice feature isn't <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Wrong and especially wrong in light of the DPR calculations I did above. Especially when combining different penalties together.</p><p></p><p>This is an awful assumption, because the power targets will and that's a weak defense for many monsters. Combined with the fact that a wizard can boost accuracy quite easily, they will not be riding a 50% chance to hit against will -it <em>will</em> be much higher (I apologize for the pun). That's just wrong and doesn't match my experience (all the way into <em>two</em> epic games at all. One even pre-expertise feats). Especially because a huge chunk of monsters dump stat will (much like some PCs), so they actually have much weaker will defenses than the game would assume. I don't think you'll see anyone who has crunched the maths for accuracy against monster NADs agree that targeting will is poor (or that you'll just get 50% to hit). Fortitude is not as good because a lot of monsters are strength/con primary, couldn't agree more there. Reflex would be in the middle, but will definitely lags behind.</p><p></p><p>Which are still both great, especially when the marked enemy who pushed the fighter/knight away now needs to be back adjacent to them.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5425591, member: 78116"] But an illusion school mage's level 1 apprentice feature isn't ;) Wrong and especially wrong in light of the DPR calculations I did above. Especially when combining different penalties together. This is an awful assumption, because the power targets will and that's a weak defense for many monsters. Combined with the fact that a wizard can boost accuracy quite easily, they will not be riding a 50% chance to hit against will -it [I]will[/I] be much higher (I apologize for the pun). That's just wrong and doesn't match my experience (all the way into [I]two[/I] epic games at all. One even pre-expertise feats). Especially because a huge chunk of monsters dump stat will (much like some PCs), so they actually have much weaker will defenses than the game would assume. I don't think you'll see anyone who has crunched the maths for accuracy against monster NADs agree that targeting will is poor (or that you'll just get 50% to hit). Fortitude is not as good because a lot of monsters are strength/con primary, couldn't agree more there. Reflex would be in the middle, but will definitely lags behind. Which are still both great, especially when the marked enemy who pushed the fighter/knight away now needs to be back adjacent to them. [/QUOTE]
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