Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How good is the new MM? (Thread split)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MrMyth" data-source="post: 5426807" data-attributes="member: 61155"><p>Standard 1st level monsters from the Monster Vault - the most recent monster manual product - have between 22 and 38 hitpoints. 2nd level monsters from it have between 32 and 48 hitpoints. 3rd level monsters have between 35 and 55 hitpoints. </p><p> </p><p>The possibility to get a general sense of a monster's hp is certainly there, especially if you pay attention to when you fight or him, or when similar monsters have dropped in the past. But I still don't think it is as trivial a matter as you make it out to be, nor is it a requisite ability for a skilled player of a wizard. </p><p> </p><p>And, again, even if you can perfectly predict it, even at level 1, I don't think monsters will be ending up in that range that often in every encounter. </p><p> </p><p></p><p> </p><p>To be honest, the first of those is not a half-bad guideline. The others doesn't really acknowledge the differences in enemy hp, but can probably still be put to use. But there are enough variances in play that I still think you'll often end up with hp amounts that favor other options than MM. Between that, and the fact that when enemies hit this 'ideal level', the wizard isn't guaranteed to be the one coming up in initiative order, is why I think MM is only really holding its own with other options, rather than being a guaranteed 'better choice'. </p><p> </p><p></p><p> </p><p>Except that every time you level, your range of potential hp for each monster shifts, and the differences get more and more extreme as you get higher level. This discussion about MM is really only relevant at level 1 - it doesn't take long before it definitively falls behind on the damage scale, while simultaneously the opportunities for enemies to be in instant kill range grow fewer.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5426807, member: 61155"] Standard 1st level monsters from the Monster Vault - the most recent monster manual product - have between 22 and 38 hitpoints. 2nd level monsters from it have between 32 and 48 hitpoints. 3rd level monsters have between 35 and 55 hitpoints. The possibility to get a general sense of a monster's hp is certainly there, especially if you pay attention to when you fight or him, or when similar monsters have dropped in the past. But I still don't think it is as trivial a matter as you make it out to be, nor is it a requisite ability for a skilled player of a wizard. And, again, even if you can perfectly predict it, even at level 1, I don't think monsters will be ending up in that range that often in every encounter. To be honest, the first of those is not a half-bad guideline. The others doesn't really acknowledge the differences in enemy hp, but can probably still be put to use. But there are enough variances in play that I still think you'll often end up with hp amounts that favor other options than MM. Between that, and the fact that when enemies hit this 'ideal level', the wizard isn't guaranteed to be the one coming up in initiative order, is why I think MM is only really holding its own with other options, rather than being a guaranteed 'better choice'. Except that every time you level, your range of potential hp for each monster shifts, and the differences get more and more extreme as you get higher level. This discussion about MM is really only relevant at level 1 - it doesn't take long before it definitively falls behind on the damage scale, while simultaneously the opportunities for enemies to be in instant kill range grow fewer. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How good is the new MM? (Thread split)
Top