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How good is the new MM? (Thread split)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5432008" data-attributes="member: 82106"><p>Yeah, gotta agree. The thing with CA and -2 penalties and such is that for any one given attack they're not a really huge deal by themselves, but when you start adding up the fact that the monsters generally get many attacks in a combat, then if you can keep applying a -2 or keep avoiding or granting CA it does make a pretty big difference. Even if you figure in an average battle the monsters swing say 30 times (and often it is more, especially in the tough battles where it really matters) if you can eliminate 2 of those attacks and reduce 3 more of them by -2 that alone will save the party a surge per fight. In some cases you can do much better than that. </p><p></p><p>I had 2 fights almost back to back where the wizard effectively eliminated 3 standard monsters in one fight and a nasty lurker in another fight for the entire fight with TWave. That's kind of the extreme end, but any wizard should be able to knock an enemy a turn out of position with 50/50 success with at-wills pretty much all the time. </p><p></p><p>You also have to count synergy. There are a lot of situations where just slowing someone down or preventing an OA or whatever minor effect will enable another character to more reliably attack or force an enemy into the spot where they can be caught in an AoE etc. Remember, the argument that the Wizard is often the only guy that can drop on any old foe wherever needed works for all powers with any significant range too, not just MM. If I can drop Storm Pillar, I can put it most anywhere on the map and mess with a trouble making monster.</p><p></p><p>Sure, if I have MM I'd use once in a great while as a Mage, but I doubt it would even be once an encounter.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5432008, member: 82106"] Yeah, gotta agree. The thing with CA and -2 penalties and such is that for any one given attack they're not a really huge deal by themselves, but when you start adding up the fact that the monsters generally get many attacks in a combat, then if you can keep applying a -2 or keep avoiding or granting CA it does make a pretty big difference. Even if you figure in an average battle the monsters swing say 30 times (and often it is more, especially in the tough battles where it really matters) if you can eliminate 2 of those attacks and reduce 3 more of them by -2 that alone will save the party a surge per fight. In some cases you can do much better than that. I had 2 fights almost back to back where the wizard effectively eliminated 3 standard monsters in one fight and a nasty lurker in another fight for the entire fight with TWave. That's kind of the extreme end, but any wizard should be able to knock an enemy a turn out of position with 50/50 success with at-wills pretty much all the time. You also have to count synergy. There are a lot of situations where just slowing someone down or preventing an OA or whatever minor effect will enable another character to more reliably attack or force an enemy into the spot where they can be caught in an AoE etc. Remember, the argument that the Wizard is often the only guy that can drop on any old foe wherever needed works for all powers with any significant range too, not just MM. If I can drop Storm Pillar, I can put it most anywhere on the map and mess with a trouble making monster. Sure, if I have MM I'd use once in a great while as a Mage, but I doubt it would even be once an encounter. [/QUOTE]
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