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<blockquote data-quote="KarinsDad" data-source="post: 5432562" data-attributes="member: 2011"><p>Significant?</p><p></p><p>I agree that with your model here, it will stop some attacks per level, not just 2 to 3. If the Wizard uses this debuff power 30 times per level, it will stop 1.8 attacks per level: 60% chance to hit * 30 times per level * 10% chance -2 lowers damage = 1.8 times per level it stops an attack.</p><p></p><p>I just disagree that a -2 debuff single target attack power will be used on average 4 times per encounter for 7 encounters when there are area effect At Will powers that will be used whenever reasonable. You cannot argue that Storm Pillar is a good power with one paragraph and then say that it won't be used often in another paragraph.</p><p></p><p>Most Wizards would probably stop at most one attack per level on average with this At Will power because it won't be used 4 times per encounter on average. Especially since many players of Wizards go out of their way to find ways to do area effect attacks as often as possible.</p><p></p><p>Even stopping 2 attacks per level is the equal of what? 2 healing surges per level? And later in the encounter when the Wizard is pulling out the minor -2 single target At Will attack power, the NPCs have typically used up most of their good Encounter powers as well.</p><p></p><p>I wouldn't exactly use the word "significant" to describe that.</p><p></p><p></p><p></p><p>No doubt. Small advantages add up. But, the control aspect of the single target At Will powers is not one of them. They do help on occasion, but they often do nothing significant.</p><p></p><p>Even in your example above, doing something once or twice per level is not really doing a lot. It's doing a little.</p><p></p><p></p><p></p><p>The going "way around it" that you claim is often illusory since diagonal movement doesn't increase the distance.</p><p></p><p>The distance from point A to D is the same six squares going straight through the Storm Pillar as around it.</p><p></p><p>To attack PC D, NPC B only needs to move 5 squares, ditto for NPC C.</p><p></p><p>The outer squares of Storm Pillar are not blocking terrain or an obstacle. A creature can move diagonally around it at will without harm (unless you have a rule somewhere that disputes this, I have never found one).</p><p></p><p>[code]</p><p>. . . . . . .</p><p>. . x x x . .</p><p>A B C x x D E</p><p>. . x x x . .</p><p>. . . . . . .</p><p>[/code]</p><p></p><p>There are diagonal scenarios where it presents a slight increase in distance:</p><p></p><p>Attacking PC Z with NPC Q does require 6 squares of movement instead of 3. But, even with difficult terrain, this wouldn't really stop most foes. The myth is that there are enough scenarios where it "significantly" alters the outcome.</p><p></p><p>Are you really claiming that most encounters have a lot of difficult or hindering or blocking terrain in most of the squares in order to make this more effective???</p><p></p><p>Cause if they do, they will be hindering PCs as well.</p><p></p><p>[code]</p><p>. Q . . . . .</p><p>. . x x x . .</p><p>. . x x x . .</p><p>. . x x x . .</p><p>. . . . . Z .</p><p>[/code]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5432562, member: 2011"] Significant? I agree that with your model here, it will stop some attacks per level, not just 2 to 3. If the Wizard uses this debuff power 30 times per level, it will stop 1.8 attacks per level: 60% chance to hit * 30 times per level * 10% chance -2 lowers damage = 1.8 times per level it stops an attack. I just disagree that a -2 debuff single target attack power will be used on average 4 times per encounter for 7 encounters when there are area effect At Will powers that will be used whenever reasonable. You cannot argue that Storm Pillar is a good power with one paragraph and then say that it won't be used often in another paragraph. Most Wizards would probably stop at most one attack per level on average with this At Will power because it won't be used 4 times per encounter on average. Especially since many players of Wizards go out of their way to find ways to do area effect attacks as often as possible. Even stopping 2 attacks per level is the equal of what? 2 healing surges per level? And later in the encounter when the Wizard is pulling out the minor -2 single target At Will attack power, the NPCs have typically used up most of their good Encounter powers as well. I wouldn't exactly use the word "significant" to describe that. No doubt. Small advantages add up. But, the control aspect of the single target At Will powers is not one of them. They do help on occasion, but they often do nothing significant. Even in your example above, doing something once or twice per level is not really doing a lot. It's doing a little. The going "way around it" that you claim is often illusory since diagonal movement doesn't increase the distance. The distance from point A to D is the same six squares going straight through the Storm Pillar as around it. To attack PC D, NPC B only needs to move 5 squares, ditto for NPC C. The outer squares of Storm Pillar are not blocking terrain or an obstacle. A creature can move diagonally around it at will without harm (unless you have a rule somewhere that disputes this, I have never found one). [code] . . . . . . . . . x x x . . A B C x x D E . . x x x . . . . . . . . . [/code] There are diagonal scenarios where it presents a slight increase in distance: Attacking PC Z with NPC Q does require 6 squares of movement instead of 3. But, even with difficult terrain, this wouldn't really stop most foes. The myth is that there are enough scenarios where it "significantly" alters the outcome. Are you really claiming that most encounters have a lot of difficult or hindering or blocking terrain in most of the squares in order to make this more effective??? Cause if they do, they will be hindering PCs as well. [code] . Q . . . . . . . x x x . . . . x x x . . . . x x x . . . . . . . Z . [/code] [/QUOTE]
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