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How good is the new MM? (Thread split)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5432657" data-attributes="member: 82106"><p>I'm looking at as you want to all the way around the pillar zone. Say you are on one flat side and want to get to someone on the other side of the zone. Normally straight line that's 3 squares. It is 5 squares if they avoid the zone. It could be 5 vs 2 if the target is in the zone. This isn't insignificant. If there is say a wall on one side and a square of difficult terrain near one corner that adds at least one more square. If the target is 2-3 more squares back, then they are now out of nominal 6 square movement range either way. As KR says, one side could be threatened by a defender, who is now a lot more effective as he is basically controlling 3 squares to one side of himself. It is quite possible that the blocked square was also the best one to go through for other reasons, like some zone, walls, difficult, hindering etc. This stuff happens ALL the time. Sure there are open areas in most encounters, but they aren't totally predominant. Even in an outdoor setting there are trees, rocks, slopes, water, etc on top of the defender to think about. Even if all you do is force the enemy to charge that can be a useful result. At least in games I run if the party thinks about positioning much at all they should be able to create some of these opportunities. </p><p></p><p>So yeah, I think Storm Pillar is pretty darn useful and in the rounds that it is useful I can avoid needing to drop an encounter power, which I can then use in a better spot sometimes. There are going to be some very limited situations where just doing damage is better, but for those we have many other spells like TWave or even just something as basic as Scorching Burst which might easily hit 2 targets and blow the doors off MM for damage output. I just find MM to ALWAYS be a marginal choice of power to use. If I have it free I may use it once in a great while, sure, but I'd never choose it and lose access to something that can have a bigger effect and does on average over the long term more damage (and is almost surely more tweakable).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5432657, member: 82106"] I'm looking at as you want to all the way around the pillar zone. Say you are on one flat side and want to get to someone on the other side of the zone. Normally straight line that's 3 squares. It is 5 squares if they avoid the zone. It could be 5 vs 2 if the target is in the zone. This isn't insignificant. If there is say a wall on one side and a square of difficult terrain near one corner that adds at least one more square. If the target is 2-3 more squares back, then they are now out of nominal 6 square movement range either way. As KR says, one side could be threatened by a defender, who is now a lot more effective as he is basically controlling 3 squares to one side of himself. It is quite possible that the blocked square was also the best one to go through for other reasons, like some zone, walls, difficult, hindering etc. This stuff happens ALL the time. Sure there are open areas in most encounters, but they aren't totally predominant. Even in an outdoor setting there are trees, rocks, slopes, water, etc on top of the defender to think about. Even if all you do is force the enemy to charge that can be a useful result. At least in games I run if the party thinks about positioning much at all they should be able to create some of these opportunities. So yeah, I think Storm Pillar is pretty darn useful and in the rounds that it is useful I can avoid needing to drop an encounter power, which I can then use in a better spot sometimes. There are going to be some very limited situations where just doing damage is better, but for those we have many other spells like TWave or even just something as basic as Scorching Burst which might easily hit 2 targets and blow the doors off MM for damage output. I just find MM to ALWAYS be a marginal choice of power to use. If I have it free I may use it once in a great while, sure, but I'd never choose it and lose access to something that can have a bigger effect and does on average over the long term more damage (and is almost surely more tweakable). [/QUOTE]
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