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How good is the new MM? (Thread split)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5432828" data-attributes="member: 82106"><p>Eh, I just find that the controlling at-wills are very nice. They are like 'hamburger helper' for your wizard. Maybe you drop an encounter power one round that creates some obnoxious zone for the the monsters to deal with, leveraged with a bit of fixed terrain, then drop something like SP the next round, keeping them from moving how they would like.</p><p></p><p>You have to also consider that again using SP, that you can do a LOT of flanking prevention with it. Got a mob on one side of the fighter? Drop an SP on the other side and he's got a spot to keep his back to. This stuff just adds up, like Aegeri says. He's right about +/-2 buff/debuff too, it does figure in a good bit, especially if you can stack it on top of a mark or something like that, which CERTAINLY happens quite a lot.</p><p></p><p>Example: level 1 Brute has roughly DPR of .5 * 13 = 6.5. With a -2 that's .4 * 13 = 5.2 or a 1.3 point decrease in DPR, which is almost 20%. Drop another -2 on that and it is now .3 * 13 or 3.9 DPR, another 1.3 point DPR decrease and the monster is now at around 55% effectiveness. That is not trivial. Especially when you figure that you're doing MORE damage on average, or only slightly less, with most of these powers than the MM is doing. Sure, you CAN miss, but your clean-room to-hit numbers are also pessimistic. Given that you coordinate with other PCs and take advantage of existing buffs and debuffs, and given a +6 to-hit at level 1 you can get 65% as about an average if your leader is competent. Even with the lousy 50% shots you are barely behind MM. Given that you will have 2 at-wills and picking the best of the two every round things work out pretty well in my experience. </p><p></p><p>I mean the true test of this kind of thing is purely doing it. I'd sure like to see the writeups for a set of encounters that spans a level where you rarely get to use terrain plus an at-will to do this kind of thing. It certainly isn't at all likely in my game.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5432828, member: 82106"] Eh, I just find that the controlling at-wills are very nice. They are like 'hamburger helper' for your wizard. Maybe you drop an encounter power one round that creates some obnoxious zone for the the monsters to deal with, leveraged with a bit of fixed terrain, then drop something like SP the next round, keeping them from moving how they would like. You have to also consider that again using SP, that you can do a LOT of flanking prevention with it. Got a mob on one side of the fighter? Drop an SP on the other side and he's got a spot to keep his back to. This stuff just adds up, like Aegeri says. He's right about +/-2 buff/debuff too, it does figure in a good bit, especially if you can stack it on top of a mark or something like that, which CERTAINLY happens quite a lot. Example: level 1 Brute has roughly DPR of .5 * 13 = 6.5. With a -2 that's .4 * 13 = 5.2 or a 1.3 point decrease in DPR, which is almost 20%. Drop another -2 on that and it is now .3 * 13 or 3.9 DPR, another 1.3 point DPR decrease and the monster is now at around 55% effectiveness. That is not trivial. Especially when you figure that you're doing MORE damage on average, or only slightly less, with most of these powers than the MM is doing. Sure, you CAN miss, but your clean-room to-hit numbers are also pessimistic. Given that you coordinate with other PCs and take advantage of existing buffs and debuffs, and given a +6 to-hit at level 1 you can get 65% as about an average if your leader is competent. Even with the lousy 50% shots you are barely behind MM. Given that you will have 2 at-wills and picking the best of the two every round things work out pretty well in my experience. I mean the true test of this kind of thing is purely doing it. I'd sure like to see the writeups for a set of encounters that spans a level where you rarely get to use terrain plus an at-will to do this kind of thing. It certainly isn't at all likely in my game. [/QUOTE]
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