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<blockquote data-quote="Dross" data-source="post: 5491155" data-attributes="member: 33802"><p>How I'd work it is (just be warned that creating items like this is more art than science):</p><p></p><p>The +2 to the DC (untyped) is the biggie here. Of hand I'm not aware of anything that directly boosts the DC of spells.</p><p></p><p>"Save bonus: other" has 2000 x bonus squared. I wouldn't go cheaper than this and am likely to double it. So, say 16,000. I'd also add the +50% for not being in the correct body slot (no way is it vision related), so cost = 24,000gp</p><p></p><p>Immunity to all gas spells (any gas spells that are beneficial??).</p><p>Closest thing handy is Necklace of Adaption at 9000gp. I might drop that cost to 6000-8000 depending on how often naturally occurring poisonous gases appear but let's leave as is for now. I would definitely say that a mask is not the appropriate body slot for this aspect, so +50% = 13,500. Being an additional ability , +50% = 13,500gp x 1.5 = 20,250gp</p><p></p><p>NMA: continuous ((spell lvl x caster level x 2000)/duration or a day)+50% (new ability) which makes: (1 x 1 x 2000)/2 +50% = 1500</p><p>I don't really feel body slot affinity works here so I'll leave it be.</p><p></p><p>So total $$: 41,750gp</p><p>+2 DC: 24,000</p><p>Gas Spell Immunity: 20,250</p><p>NMA: 1500</p><p></p><p>Depending on things I might round to 40,000, 41,000 or 42,000 gp.</p><p></p><p>There are a couple of options for the mask to be made cheaper but that can be decided between you and your DM.</p></blockquote><p></p>
[QUOTE="Dross, post: 5491155, member: 33802"] How I'd work it is (just be warned that creating items like this is more art than science): The +2 to the DC (untyped) is the biggie here. Of hand I'm not aware of anything that directly boosts the DC of spells. "Save bonus: other" has 2000 x bonus squared. I wouldn't go cheaper than this and am likely to double it. So, say 16,000. I'd also add the +50% for not being in the correct body slot (no way is it vision related), so cost = 24,000gp Immunity to all gas spells (any gas spells that are beneficial??). Closest thing handy is Necklace of Adaption at 9000gp. I might drop that cost to 6000-8000 depending on how often naturally occurring poisonous gases appear but let's leave as is for now. I would definitely say that a mask is not the appropriate body slot for this aspect, so +50% = 13,500. Being an additional ability , +50% = 13,500gp x 1.5 = 20,250gp NMA: continuous ((spell lvl x caster level x 2000)/duration or a day)+50% (new ability) which makes: (1 x 1 x 2000)/2 +50% = 1500 I don't really feel body slot affinity works here so I'll leave it be. So total $$: 41,750gp +2 DC: 24,000 Gas Spell Immunity: 20,250 NMA: 1500 Depending on things I might round to 40,000, 41,000 or 42,000 gp. There are a couple of options for the mask to be made cheaper but that can be decided between you and your DM. [/QUOTE]
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