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General Tabletop Discussion
*Dungeons & Dragons
How Good or Evil Have the Adventuring Parties You've Played In/DM'd for Been?
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<blockquote data-quote="Argyle King" data-source="post: 8368713" data-attributes="member: 58416"><p>In the past I've caught flak for saying that I don't typically like changelings. What was mentioned by the OP is part of why. Anecdotally, it often seems to be problem gamers who are attracted to playing them at local tables. They can wreck havoc on a town while wearing somebody else's face. (I've also mentioned elsewhere that it was actually a GM over-using changelings which pushed me over the edge, but that's a different story.)</p><p></p><p>Most often, there are two groups with which I play home games. There is some overlap between members of the groups, but there are enough different faces to consider them two groups. </p><p></p><p>Group A is a group I've known the longest overall. Overall, I would say they lean towards good, but they seem fine with being smugglers, outlaws, and so-on. Mass genocide? No. Being willing to shoot first in a standoff with the authorities? Yes. Typically, their intentions are good, but whether or not you'd say they're good depends on if you believe the end justifies the means. We have had a few "evil" campaigns, but, even then, I think there are lines that most of the group feels it isn't cool to cross.</p><p></p><p>Group B has 2 players who I know from the same circle of people who form Group A; there are also 4 people who are newer to gaming. My perception is that Group B takes obligations more seriously. For example, the guy playing a cleric pays attention to what his deity views as good/bad and tries to adhere to a code of conduct. I also find that Group B is more willing to consider diplomacy and puzzling things out rather than brute force and shooting through problems.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8368713, member: 58416"] In the past I've caught flak for saying that I don't typically like changelings. What was mentioned by the OP is part of why. Anecdotally, it often seems to be problem gamers who are attracted to playing them at local tables. They can wreck havoc on a town while wearing somebody else's face. (I've also mentioned elsewhere that it was actually a GM over-using changelings which pushed me over the edge, but that's a different story.) Most often, there are two groups with which I play home games. There is some overlap between members of the groups, but there are enough different faces to consider them two groups. Group A is a group I've known the longest overall. Overall, I would say they lean towards good, but they seem fine with being smugglers, outlaws, and so-on. Mass genocide? No. Being willing to shoot first in a standoff with the authorities? Yes. Typically, their intentions are good, but whether or not you'd say they're good depends on if you believe the end justifies the means. We have had a few "evil" campaigns, but, even then, I think there are lines that most of the group feels it isn't cool to cross. Group B has 2 players who I know from the same circle of people who form Group A; there are also 4 people who are newer to gaming. My perception is that Group B takes obligations more seriously. For example, the guy playing a cleric pays attention to what his deity views as good/bad and tries to adhere to a code of conduct. I also find that Group B is more willing to consider diplomacy and puzzling things out rather than brute force and shooting through problems. [/QUOTE]
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How Good or Evil Have the Adventuring Parties You've Played In/DM'd for Been?
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