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How grim and hopeless is Midnight?
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<blockquote data-quote="Ran" data-source="post: 1109679" data-attributes="member: 9073"><p>The problem with that approach would be two, in my perspective:</p><p></p><p>1. The campaigns would always be the <em>"save Eredane from Izrador</em> style which would be boring after two or three, if not a complete frustration sicne it is not easy to think too many different approaches to the same thing with the same players...</p><p></p><p>2. The world would lack the thrill (is this word correct here?) and the dinamism that it would have if you make a campaign based on vicotries of heroes over the forces of the shadow with many campaigns resulting in a living world with more heroes every new campaign... a resistance of all sorts.</p><p></p><p>Anyway I love midnight...</p><p></p><p>Wil I hope we see many more good produts signed by you! And surely you deserved mroe than a level for this setting...</p></blockquote><p></p>
[QUOTE="Ran, post: 1109679, member: 9073"] The problem with that approach would be two, in my perspective: 1. The campaigns would always be the [i]"save Eredane from Izrador[/i] style which would be boring after two or three, if not a complete frustration sicne it is not easy to think too many different approaches to the same thing with the same players... 2. The world would lack the thrill (is this word correct here?) and the dinamism that it would have if you make a campaign based on vicotries of heroes over the forces of the shadow with many campaigns resulting in a living world with more heroes every new campaign... a resistance of all sorts. Anyway I love midnight... Wil I hope we see many more good produts signed by you! And surely you deserved mroe than a level for this setting... [/QUOTE]
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How grim and hopeless is Midnight?
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