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How Hard Core is "Hard Core"? Searching for Meaning in Demographics
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<blockquote data-quote="Umbran" data-source="post: 5374915" data-attributes="member: 177"><p><strong>1. Am I hard core, or not? </strong></p><p></p><p>I don't think the term is defined well enough to answer this question. I only use it to describe someone that's pretty darned extreme in their devotion. I play regularly, have dozens of games on my shelf that I've played over the years, and I'm a moderator here, but I don't think of myself as "hard core".</p><p></p><p><strong>2. How typical is my experience?</strong> </p><p></p><p>I expect your experience is fairly typical.</p><p></p><p><strong>3. Am I a realistic demographic that RPG companies are currently targeting, and why or why not? </strong></p><p></p><p>It isn't like the companies make announcements as to who they are targeting, that we know the answer to this. You game regularly, but don't own huge amounts of product yet. You should be fairly easy to sell to. So, you should be part of their target, if they have an an ounce of sense.</p><p></p><p><strong>4. How does the "hard core" demographic affect what the RPG companies do to try and bring in new players and the products they produce?</strong> </p><p></p><p>I'll reiterate - the inner plans of these companies are not available to us. We can only speculate. But, I don't think the hard core gamers are actually the main target market. Kind of by the colloquial definition, the "hard core" are a minority. Bad economic strategy, to make the minority your real base.</p><p></p><p><strong>5. If I want to continue to play and enjoy the hobby, what should a person in my position do to promote it, considering that I look on the "FLGS experience" with a high level of distaste? </strong></p><p></p><p>Play your game. Have fun. Buy new products when they inspire you. Talk with people if that inspires you. </p><p></p><p><strong>6. If people like me are now more regularly the "mainstream" of RPG players (which may not even be a valid assumption), is it unrealistic to expect that there will be a sudden "Renaissance" of teen and twentysomething players, given RPGs' challenges as an entertainment medium? Can companies promote products that appeal to both the uninitiated, as well as the "hard core"? </strong></p><p></p><p>The differences between the "hard core" and uninitiated are not relevant to the question. It is always unrealistic to expect a sudden upwelling of interest. Period. Those things cannot be planned, or all businesses would always be successes.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5374915, member: 177"] [B]1. Am I hard core, or not? [/B] I don't think the term is defined well enough to answer this question. I only use it to describe someone that's pretty darned extreme in their devotion. I play regularly, have dozens of games on my shelf that I've played over the years, and I'm a moderator here, but I don't think of myself as "hard core". [B]2. How typical is my experience?[/B] I expect your experience is fairly typical. [B]3. Am I a realistic demographic that RPG companies are currently targeting, and why or why not? [/B] It isn't like the companies make announcements as to who they are targeting, that we know the answer to this. You game regularly, but don't own huge amounts of product yet. You should be fairly easy to sell to. So, you should be part of their target, if they have an an ounce of sense. [B]4. How does the "hard core" demographic affect what the RPG companies do to try and bring in new players and the products they produce?[/B] I'll reiterate - the inner plans of these companies are not available to us. We can only speculate. But, I don't think the hard core gamers are actually the main target market. Kind of by the colloquial definition, the "hard core" are a minority. Bad economic strategy, to make the minority your real base. [B]5. If I want to continue to play and enjoy the hobby, what should a person in my position do to promote it, considering that I look on the "FLGS experience" with a high level of distaste? [/B] Play your game. Have fun. Buy new products when they inspire you. Talk with people if that inspires you. [b]6. If people like me are now more regularly the "mainstream" of RPG players (which may not even be a valid assumption), is it unrealistic to expect that there will be a sudden "Renaissance" of teen and twentysomething players, given RPGs' challenges as an entertainment medium? Can companies promote products that appeal to both the uninitiated, as well as the "hard core"? [/b] The differences between the "hard core" and uninitiated are not relevant to the question. It is always unrealistic to expect a sudden upwelling of interest. Period. Those things cannot be planned, or all businesses would always be successes. [/QUOTE]
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