Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
how hard do you make the game for your players (for DMs)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shadow" data-source="post: 315545" data-attributes="member: 2182"><p>Generally, when I DM I try to challenge the party a little. I throw in some tough encounters (CR slightly higher than the party's level) for major battles. Players don't drop like flies, but there is the occasional fatality.</p><p></p><p>I've seen both extremes. On one extreme I knew a munchkin DM who bragged about killing a 5th level party. He sent them up against a 20th level wizard/psionicist lich who knew the wish spell. (This was back in Jr. High days. Thankfully, the aforementioned DM is no longer into gaming.)</p><p></p><p>On the other extreme, I've played with groups who never kill off characters, lest it interfere with the "story" the group was creating.</p><p></p><p>Just my observation, but it seems like groups who are more into dungeon crawl and hack 'n slash are more likely to have a higher PC body count. Whereas groups more into storytelling have fewer PC fatalities since constantly rolling up new characters could interfere with the flow of the story.</p></blockquote><p></p>
[QUOTE="shadow, post: 315545, member: 2182"] Generally, when I DM I try to challenge the party a little. I throw in some tough encounters (CR slightly higher than the party's level) for major battles. Players don't drop like flies, but there is the occasional fatality. I've seen both extremes. On one extreme I knew a munchkin DM who bragged about killing a 5th level party. He sent them up against a 20th level wizard/psionicist lich who knew the wish spell. (This was back in Jr. High days. Thankfully, the aforementioned DM is no longer into gaming.) On the other extreme, I've played with groups who never kill off characters, lest it interfere with the "story" the group was creating. Just my observation, but it seems like groups who are more into dungeon crawl and hack 'n slash are more likely to have a higher PC body count. Whereas groups more into storytelling have fewer PC fatalities since constantly rolling up new characters could interfere with the flow of the story. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
how hard do you make the game for your players (for DMs)
Top