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How hard is it to accidentally have a TPK?
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<blockquote data-quote="Sacrosanct" data-source="post: 6965034" data-attributes="member: 15700"><p>I agree with all of this</p><p></p><p></p><p></p><p>It's the same for me. Singular deaths far outweigh TPKs in all editions. I've never seen a TPK in 5e yet, but I have seen character deaths (My own PCs being two of them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p></p><p></p><p>The thing is, the DM doesn't inflict death for any story reason. It's a risk, and if it happens it happens. The DM is a referee, and doesn't push or prevent TPKs; he or she only runs the NPCs up to the best of their ability. If the PCs made poor decisions, and PC death occurs, then that's the price of making poor decisions and hopefully they learn from that next time</p><p></p><p></p><p></p><p>One of the things about D&D (and this is actually mentioned in the 1e books), is that by the time players become invested in their PCs, they have options to mitigate PC death. Usually raise dead spells or whatnot.</p><p></p><p>It's probably one of the reasons why old school players take a philosophy of not not planning out their PCs way in advance, but letting in game experiences shape the direction of PC advancement, while 3e players seem to take more of an approach of planning out their PCs way in advance before fighting their first orc.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6965034, member: 15700"] I agree with all of this It's the same for me. Singular deaths far outweigh TPKs in all editions. I've never seen a TPK in 5e yet, but I have seen character deaths (My own PCs being two of them :) ) The thing is, the DM doesn't inflict death for any story reason. It's a risk, and if it happens it happens. The DM is a referee, and doesn't push or prevent TPKs; he or she only runs the NPCs up to the best of their ability. If the PCs made poor decisions, and PC death occurs, then that's the price of making poor decisions and hopefully they learn from that next time One of the things about D&D (and this is actually mentioned in the 1e books), is that by the time players become invested in their PCs, they have options to mitigate PC death. Usually raise dead spells or whatnot. It's probably one of the reasons why old school players take a philosophy of not not planning out their PCs way in advance, but letting in game experiences shape the direction of PC advancement, while 3e players seem to take more of an approach of planning out their PCs way in advance before fighting their first orc. [/QUOTE]
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How hard is it to accidentally have a TPK?
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