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How hard is it to accidentally have a TPK?
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<blockquote data-quote="Blue" data-source="post: 6966129" data-attributes="member: 20564"><p>Interestingly, 13th Age (a d20 fantasy game) has this codified into the rules (pg 166 of the core book). The players may always have a hasty and successful retreat, with the bodies of the fallen. In return for the extraordinarily generous retreating rule (that's the phrase form the book), the party suffers a campaign loss. It gives some examples, bt basically it needs to be things that just returning and fighting them again won't undo. The rescue mission they were on ends up with the captive sacrificed, whatever.</p><p></p><p>Again a direct quote: The point of this rule is to encourage daring attack and to make retreating interesting on the level of story instead of tactics.</p><p></p><p>Now, that's not for everyone's game, it's definitely more heroic then gritty. But the idea that there is a way out in my experience helps not just the continuity of the game and story, but also from the over-cautious players who will spend two hours opening a door they think is trapped.</p></blockquote><p></p>
[QUOTE="Blue, post: 6966129, member: 20564"] Interestingly, 13th Age (a d20 fantasy game) has this codified into the rules (pg 166 of the core book). The players may always have a hasty and successful retreat, with the bodies of the fallen. In return for the extraordinarily generous retreating rule (that's the phrase form the book), the party suffers a campaign loss. It gives some examples, bt basically it needs to be things that just returning and fighting them again won't undo. The rescue mission they were on ends up with the captive sacrificed, whatever. Again a direct quote: The point of this rule is to encourage daring attack and to make retreating interesting on the level of story instead of tactics. Now, that's not for everyone's game, it's definitely more heroic then gritty. But the idea that there is a way out in my experience helps not just the continuity of the game and story, but also from the over-cautious players who will spend two hours opening a door they think is trapped. [/QUOTE]
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How hard is it to accidentally have a TPK?
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