Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How hard is learning a new TTRPG system?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GuardianLurker" data-source="post: 9200881" data-attributes="member: 786"><p>You should also consider how you want to use the system, and how much it differs from your current one. If you just want enough for a trial one shot, the roll mechanics, and the basic key subsystems ( like Perception, saves, and attack rolls in 5e ) can usually be picked up on a read thru, a couple of character builds, and a mock encounter. A week or less. If you just wish to be a player, this is usually enough.</p><p></p><p>If you're going to be the GM, that first trial one shot should be enough to tell you whether you want to use the system more. If you do, you'll want to do more study. Bone up on on those areas that you were weak in, and just keep plugging on. If its complex enough or different enough, you may wish to run a series of one shots exploring what you need to.</p><p></p><p>For instance, when I was testing out Wild Talents, I ran a series of one shots with increasing power levels. When exploring Anima, it was one short adventure per subsystem. One with just the basics/martials only. One with just the Ki Adepts, etc.</p><p></p><p>This leaves aside any other mismatches between the system, setting, and players. When I was trying out Fortune's Fool, my players were actually disruptive to the point nothing was acheived at all because they couldn't buy into the default setting. A real shame, actually.</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 9200881, member: 786"] You should also consider how you want to use the system, and how much it differs from your current one. If you just want enough for a trial one shot, the roll mechanics, and the basic key subsystems ( like Perception, saves, and attack rolls in 5e ) can usually be picked up on a read thru, a couple of character builds, and a mock encounter. A week or less. If you just wish to be a player, this is usually enough. If you're going to be the GM, that first trial one shot should be enough to tell you whether you want to use the system more. If you do, you'll want to do more study. Bone up on on those areas that you were weak in, and just keep plugging on. If its complex enough or different enough, you may wish to run a series of one shots exploring what you need to. For instance, when I was testing out Wild Talents, I ran a series of one shots with increasing power levels. When exploring Anima, it was one short adventure per subsystem. One with just the basics/martials only. One with just the Ki Adepts, etc. This leaves aside any other mismatches between the system, setting, and players. When I was trying out Fortune's Fool, my players were actually disruptive to the point nothing was acheived at all because they couldn't buy into the default setting. A real shame, actually. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How hard is learning a new TTRPG system?
Top