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How hard is learning a new TTRPG system?
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<blockquote data-quote="Morrus" data-source="post: 9200921" data-attributes="member: 1"><p>So my own experience is this. In the last year at the TTRPG club I’ve joined I’ve played maybe a dozen new games. Mainly rules light stuff — Blades in the Dark, Delta Green, Savage Worlds, etc — so picking up the rules was a few minutes intro by the GM and then we picked it up as we went, which was pretty easy. By the end of the first session, we had a full handle on those games. </p><p></p><p>I guess we were all lucky as the time sink ‘learning a new game’ part was like 5 minutes all those times. At no point did we have to learn a 300 page hardcover. </p><p></p><p>I guess D&D might take a little longer? But most games don’t. And Pathfinder is obviously comparable to D&D in complexity. But 99% of RPGs take a few minutes to learn.</p></blockquote><p></p>
[QUOTE="Morrus, post: 9200921, member: 1"] So my own experience is this. In the last year at the TTRPG club I’ve joined I’ve played maybe a dozen new games. Mainly rules light stuff — Blades in the Dark, Delta Green, Savage Worlds, etc — so picking up the rules was a few minutes intro by the GM and then we picked it up as we went, which was pretty easy. By the end of the first session, we had a full handle on those games. I guess we were all lucky as the time sink ‘learning a new game’ part was like 5 minutes all those times. At no point did we have to learn a 300 page hardcover. I guess D&D might take a little longer? But most games don’t. And Pathfinder is obviously comparable to D&D in complexity. But 99% of RPGs take a few minutes to learn. [/QUOTE]
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