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How hard is learning a new TTRPG system?
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<blockquote data-quote="hawkeyefan" data-source="post: 9200978" data-attributes="member: 6785785"><p>In the amount of time it takes to prep a homebrew D&D adventure or to read and absorb a published adventure, a GM could easily read and absorb a new game. </p><p></p><p>D&D is a pretty complex game. People kind of assume that other games must be as complex and that’s just not always the case. Newer players are intimidated by the thought of having to learn the same amount of rules again. Old timers are afraid of not being an expert anymore. </p><p></p><p>Everyone should make an effort to learn and play a new game every now and then. Even if it’s something simple like Lasers & Feelings or Honey Heist. Getting out of your comfort zone and trying something new is a good thing. And it’ll likely give you a new perspective on or appreciation of the game you always play, too.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9200978, member: 6785785"] In the amount of time it takes to prep a homebrew D&D adventure or to read and absorb a published adventure, a GM could easily read and absorb a new game. D&D is a pretty complex game. People kind of assume that other games must be as complex and that’s just not always the case. Newer players are intimidated by the thought of having to learn the same amount of rules again. Old timers are afraid of not being an expert anymore. Everyone should make an effort to learn and play a new game every now and then. Even if it’s something simple like Lasers & Feelings or Honey Heist. Getting out of your comfort zone and trying something new is a good thing. And it’ll likely give you a new perspective on or appreciation of the game you always play, too. [/QUOTE]
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