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How hard is learning a new TTRPG system?
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<blockquote data-quote="Temperantia" data-source="post: 9201188" data-attributes="member: 7041421"><p>I've been playing 3E D&D exclusively for 10 years, then moved on to other games. My own experience with this:</p><p></p><p>In general, trying to pick up the rules of different games from a book has been a bit harder for me than to pick them up during play.</p><p></p><p>The more different games you already played or at least read, the easier it will be to pick up more new ones as certain concepts tend to repeat themselves (Example: I've known Cthulhu and Runequest when I was invited into a group that plays Dark Heresy. I skimmed the Core Rules for twenty minutes or half an hour and then felt ready to make a character).</p><p></p><p>Unless you are playing a game at a table where intricate knowledge about perfect character builds is asked for, I feel it is not super necessary to know <em>all </em>of the core rule book at the start. Getting accustomed to how action resolution works is the most important part (What do I roll? How can I tell if my character is competent at the task?), the rest of the rules can come later and be explained when the situation arises by a supportive GM and group.</p><p></p><p>So, no, it's not difficult at all in my experience.</p></blockquote><p></p>
[QUOTE="Temperantia, post: 9201188, member: 7041421"] I've been playing 3E D&D exclusively for 10 years, then moved on to other games. My own experience with this: In general, trying to pick up the rules of different games from a book has been a bit harder for me than to pick them up during play. The more different games you already played or at least read, the easier it will be to pick up more new ones as certain concepts tend to repeat themselves (Example: I've known Cthulhu and Runequest when I was invited into a group that plays Dark Heresy. I skimmed the Core Rules for twenty minutes or half an hour and then felt ready to make a character). Unless you are playing a game at a table where intricate knowledge about perfect character builds is asked for, I feel it is not super necessary to know [I]all [/I]of the core rule book at the start. Getting accustomed to how action resolution works is the most important part (What do I roll? How can I tell if my character is competent at the task?), the rest of the rules can come later and be explained when the situation arises by a supportive GM and group. So, no, it's not difficult at all in my experience. [/QUOTE]
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