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How Hardline a DM are You?
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<blockquote data-quote="el-remmen" data-source="post: 2737934" data-attributes="member: 11"><p>Question 1: By your description I am a guide. I play the consequences to all actions to the hilt, but try to do it in a way that is still fun and involves the players. Often their reactions to these consequences take the game in a whole new direction I never expected, and that is when guiding is important - making sure things don't get completely off-track and derail the story altogether - unless of course, it seems the players want to.</p><p></p><p>Question 2: I use a lot of description, but then present the options in rules jargon to make sure the player understands. I like to keep in mind that while we try for as much immersion as possible - the player is not always going to be able to take in every aspect of his character's perceptions and environment, and it is my job as GM to remind him of some of that so he does not make a decision out of ignorance.</p><p></p><p>This reminds me of the old thread asking if you warn your players when an action they declare will draw an AoO, and I always do - again, the player is not really there and not really a seasoned warrior or whatever, it seems dumb to let him do something he might not do b/c of the player overlooked it or lack of familiarity with the rules.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 2737934, member: 11"] Question 1: By your description I am a guide. I play the consequences to all actions to the hilt, but try to do it in a way that is still fun and involves the players. Often their reactions to these consequences take the game in a whole new direction I never expected, and that is when guiding is important - making sure things don't get completely off-track and derail the story altogether - unless of course, it seems the players want to. Question 2: I use a lot of description, but then present the options in rules jargon to make sure the player understands. I like to keep in mind that while we try for as much immersion as possible - the player is not always going to be able to take in every aspect of his character's perceptions and environment, and it is my job as GM to remind him of some of that so he does not make a decision out of ignorance. This reminds me of the old thread asking if you warn your players when an action they declare will draw an AoO, and I always do - again, the player is not really there and not really a seasoned warrior or whatever, it seems dumb to let him do something he might not do b/c of the player overlooked it or lack of familiarity with the rules. [/QUOTE]
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