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How Hardline a DM are You?
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<blockquote data-quote="Odhanan" data-source="post: 2739298" data-attributes="member: 12324"><p>I entirely agree with this. I am a Guide DM myself. Indeed, the danger here is to save the PCs as soon as they are in danger. You may look like you are holding their hand to do anything in-game and/or railroad everything. Worse, you can come to think that the game is "yours" much like a novel would, and use the PCs as viewers, secondary protagonists. It is all avoidable for a Guide DM who's aware of these dangers. </p><p></p><p>The solution here is interactivity in the large sense of the word. To realize that you are running the game <em>with</em> the players, that they bring their own input in the game and it should matter, including when it comes to bad choices and failure/death for their characters.</p><p></p><p>I like to make the choices of the PCs matter, but these choices matter for good or ill. The rules are always there, and I never just "come up" with something that contradicts the rules directly - that would play against the believability of the game. I make NPCs, factions, monsters react to the PCs' actions. That's my part.</p></blockquote><p></p>
[QUOTE="Odhanan, post: 2739298, member: 12324"] I entirely agree with this. I am a Guide DM myself. Indeed, the danger here is to save the PCs as soon as they are in danger. You may look like you are holding their hand to do anything in-game and/or railroad everything. Worse, you can come to think that the game is "yours" much like a novel would, and use the PCs as viewers, secondary protagonists. It is all avoidable for a Guide DM who's aware of these dangers. The solution here is interactivity in the large sense of the word. To realize that you are running the game [i]with[/i] the players, that they bring their own input in the game and it should matter, including when it comes to bad choices and failure/death for their characters. I like to make the choices of the PCs matter, but these choices matter for good or ill. The rules are always there, and I never just "come up" with something that contradicts the rules directly - that would play against the believability of the game. I make NPCs, factions, monsters react to the PCs' actions. That's my part. [/QUOTE]
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