Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
How Hardline a DM are You?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herremann the Wise" data-source="post: 2740089" data-attributes="member: 11300"><p>Hi Kahuna Burger,</p><p></p><p>The key to taking this route or approach is communication. This means not only the words you speak but the actions and body language that you convey. When done well, the players become completely submersed in what you are describing. When done poorly, it is as Peter Gibbons said, hiding the ball rather than playing hardball. A game of "guess what's in the DM's head" would be terrible to play in. It all comes down to the skill of the DM to communicate <em>as well as</em> the players to roleplay their characters.</p><p></p><p>Rather than thinking "I've just taken 5hp of damage and am now nauseated", they're thinking about the burning streaks of acid across their skin from the beetles inside their armor as well as the dozen or so acid beetles that they are trying to vomit loose from their mouth. Would you try to cast a spell under these conditions? Would you try and get out of the swarm? It all depends on the character and for example if they had experienced a swarm before. If the player understands what's going on, then they will roleplay their character appropriately. Whether this is sub-optimal or not is neither here nor there. Some players though are conditioned to always try to do the most "optimal" thing. It is this that slows the game down and wastes time, not the DM's description.</p><p></p><p>In terms of opponents making genuine and realistic mistakes, it all depends. Different opponents have different motivations and it is this that I try to get across when I DM. For example, a hungry wolf will charge in to try and take a chunk out of a PC, tripping them up in the process. A wolf defending it's territory might hang back growling readying an action to attack. If the mage then blasts the wolf with magic or fire, the wolf will most likely run away. As such, I try to roleplay the enemies as best as I can. This is not about deliberately "making mistakes" but conveying motivations. If in the heat of battle it is appropriate for an enemy to make a non-optimal decision then cool, that's what happens. My players generally find though that my main antagonists tend to "not" make mistakes. My players are exceptionally good themselves though so heh... it balances out nicely and everyone enjoys themselves.</p><p></p><p>As for your implication of adversarial DMing, what is adversarial DMing? Is it more the DM not wanting to "lose"? Is it the DM "cheating" so that they don't lose? Is it the DM deliberately making things difficult for the players through lack of communication? These are more elements of poor DMing rather than "adversarial" DMing.</p><p></p><p>I conceive of adversarial DMing as more roleplaying your NPCs and enemies through their abilities and motivations. This generally means that yes, you are opposing the PCs and "trying" to defeat them. If this roleplaying means reflecting hatred (coup de gracing a downed PC at risk of giving away an AoO) then so be it. The players will understand that if one of their group goes down, protect them as best as you can or they will certainly be dead. To be honest, if I had an enemy like this and I did not roleplay them this way, then I would feel I had done my players a disservice. A dangerous opponent is not just someone who has big plusses or flashy magic. An opponent who really wants you dead and will do anything and everything possible to accomplish it should be far more frightening for the players. As long as the players are under no false illusions of how the game will be played, then I see no issue at all in this style of gameplay. It is not for everyone, but neither is it an invalid approach.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 2740089, member: 11300"] Hi Kahuna Burger, The key to taking this route or approach is communication. This means not only the words you speak but the actions and body language that you convey. When done well, the players become completely submersed in what you are describing. When done poorly, it is as Peter Gibbons said, hiding the ball rather than playing hardball. A game of "guess what's in the DM's head" would be terrible to play in. It all comes down to the skill of the DM to communicate [i]as well as[/i] the players to roleplay their characters. Rather than thinking "I've just taken 5hp of damage and am now nauseated", they're thinking about the burning streaks of acid across their skin from the beetles inside their armor as well as the dozen or so acid beetles that they are trying to vomit loose from their mouth. Would you try to cast a spell under these conditions? Would you try and get out of the swarm? It all depends on the character and for example if they had experienced a swarm before. If the player understands what's going on, then they will roleplay their character appropriately. Whether this is sub-optimal or not is neither here nor there. Some players though are conditioned to always try to do the most "optimal" thing. It is this that slows the game down and wastes time, not the DM's description. In terms of opponents making genuine and realistic mistakes, it all depends. Different opponents have different motivations and it is this that I try to get across when I DM. For example, a hungry wolf will charge in to try and take a chunk out of a PC, tripping them up in the process. A wolf defending it's territory might hang back growling readying an action to attack. If the mage then blasts the wolf with magic or fire, the wolf will most likely run away. As such, I try to roleplay the enemies as best as I can. This is not about deliberately "making mistakes" but conveying motivations. If in the heat of battle it is appropriate for an enemy to make a non-optimal decision then cool, that's what happens. My players generally find though that my main antagonists tend to "not" make mistakes. My players are exceptionally good themselves though so heh... it balances out nicely and everyone enjoys themselves. As for your implication of adversarial DMing, what is adversarial DMing? Is it more the DM not wanting to "lose"? Is it the DM "cheating" so that they don't lose? Is it the DM deliberately making things difficult for the players through lack of communication? These are more elements of poor DMing rather than "adversarial" DMing. I conceive of adversarial DMing as more roleplaying your NPCs and enemies through their abilities and motivations. This generally means that yes, you are opposing the PCs and "trying" to defeat them. If this roleplaying means reflecting hatred (coup de gracing a downed PC at risk of giving away an AoO) then so be it. The players will understand that if one of their group goes down, protect them as best as you can or they will certainly be dead. To be honest, if I had an enemy like this and I did not roleplay them this way, then I would feel I had done my players a disservice. A dangerous opponent is not just someone who has big plusses or flashy magic. An opponent who really wants you dead and will do anything and everything possible to accomplish it should be far more frightening for the players. As long as the players are under no false illusions of how the game will be played, then I see no issue at all in this style of gameplay. It is not for everyone, but neither is it an invalid approach. Best Regards Herremann the Wise [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How Hardline a DM are You?
Top