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How Hardline a DM are You?
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<blockquote data-quote="Arc" data-source="post: 2749655" data-attributes="member: 12184"><p>It's hard to classify my DMing as either style, really. I run brutal combats, play enemies intelligently, and generally make combats with the players as challenging as possible. If I build an NPC, he/she/it will be fully-optimized, because I expect the party to be. If I design a trap, there's no easy-way out, at least not without a lot of careful thought. If I run a complex plot, I expect the players to be thoroughly screwed, not just mechanically, but plot-wise as well. It's no fun for me (and the players) if it's a cakewalk.</p><p></p><p>On the other hand, I love cinema. If a player wants to do something that's just plain <em>cool</em>, I'll gladly bend or break the rules to make it happen. I'll consider mooks "dead" if they're dropped down to 1HP, because they're not adding much to the scene at that point. I'll make horribly unbalanced adjudications on the spot (with the caveat that they're one-time-only) when it makes the game more heroic and exciting. If I can't imagine whatever is happening in game occuring on a big screen with several million dollars in special effects, then I'll do my best to spice it up.</p><p></p><p>I suppose I'm more of a "guide", in that sense, because my goal is to make the game fun, not necessarily true to the rules.</p></blockquote><p></p>
[QUOTE="Arc, post: 2749655, member: 12184"] It's hard to classify my DMing as either style, really. I run brutal combats, play enemies intelligently, and generally make combats with the players as challenging as possible. If I build an NPC, he/she/it will be fully-optimized, because I expect the party to be. If I design a trap, there's no easy-way out, at least not without a lot of careful thought. If I run a complex plot, I expect the players to be thoroughly screwed, not just mechanically, but plot-wise as well. It's no fun for me (and the players) if it's a cakewalk. On the other hand, I love cinema. If a player wants to do something that's just plain [i]cool[/i], I'll gladly bend or break the rules to make it happen. I'll consider mooks "dead" if they're dropped down to 1HP, because they're not adding much to the scene at that point. I'll make horribly unbalanced adjudications on the spot (with the caveat that they're one-time-only) when it makes the game more heroic and exciting. If I can't imagine whatever is happening in game occuring on a big screen with several million dollars in special effects, then I'll do my best to spice it up. I suppose I'm more of a "guide", in that sense, because my goal is to make the game fun, not necessarily true to the rules. [/QUOTE]
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