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How has 5e solved the Wand of CLW problem?
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<blockquote data-quote="delericho" data-source="post: 6560882" data-attributes="member: 22424"><p>With the first group I ran 3e with, if they hadn't had access to wands of CLW their inevitable response would have been to spend several days between encounters healing up. And while I could break this somewhat with wandering monsters, that generally only worsened the problem by causing them to spend yet more time healing.</p><p></p><p>The second group I ran 3e with hardly ever bought (or crafted) magic items, so the wand of CLW was a non-issue.</p><p></p><p>As for 5e: yes, it appears that it has fixed this particular issue. But given that one of the costs of doing so is full healing of hit points overnight, I'm not sure it's worth it - that was more or less the effect of the wand of CLW anyway.</p></blockquote><p></p>
[QUOTE="delericho, post: 6560882, member: 22424"] With the first group I ran 3e with, if they hadn't had access to wands of CLW their inevitable response would have been to spend several days between encounters healing up. And while I could break this somewhat with wandering monsters, that generally only worsened the problem by causing them to spend yet more time healing. The second group I ran 3e with hardly ever bought (or crafted) magic items, so the wand of CLW was a non-issue. As for 5e: yes, it appears that it has fixed this particular issue. But given that one of the costs of doing so is full healing of hit points overnight, I'm not sure it's worth it - that was more or less the effect of the wand of CLW anyway. [/QUOTE]
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How has 5e solved the Wand of CLW problem?
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