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How has 5e solved the Wand of CLW problem?
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<blockquote data-quote="Paraxis" data-source="post: 6560883" data-attributes="member: 13009"><p>Wanted to add that the 5e version is the Goodberry spell. At night the druid, ranger, or bard (magic secrets) can spend all unused spell slots casting Goodberry, every casting is 10 berries that each heal 1 h.p and the berries last 24 hours. Do this every day, the following day you can have a whole pouch full of berries to heal up after fights with.</p><p></p><p>For example the day before the adventuring party sets off on their next epic quest the Druid not having to cast any spells the previous day expends all his slots before laying down for the night on Goodberry. At 5th level this is 90 berries to use the following 24 hour period, if he mostly uses wild shape and say only uses half his spell slots we are talking another 40 berries for day 2 and so on.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6560883, member: 13009"] Wanted to add that the 5e version is the Goodberry spell. At night the druid, ranger, or bard (magic secrets) can spend all unused spell slots casting Goodberry, every casting is 10 berries that each heal 1 h.p and the berries last 24 hours. Do this every day, the following day you can have a whole pouch full of berries to heal up after fights with. For example the day before the adventuring party sets off on their next epic quest the Druid not having to cast any spells the previous day expends all his slots before laying down for the night on Goodberry. At 5th level this is 90 berries to use the following 24 hour period, if he mostly uses wild shape and say only uses half his spell slots we are talking another 40 berries for day 2 and so on. [/QUOTE]
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How has 5e solved the Wand of CLW problem?
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