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How has 5e solved the Wand of CLW problem?
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<blockquote data-quote="Remathilis" data-source="post: 6561253" data-attributes="member: 7635"><p>This needs to be repeated over-and-over again. </p><p></p><p>A lot of the problems 3.0 had were due to the fact they assumed things would be similar to 2e's assumptions. I genuinely don't think they took certain things into account. If they had, they would have never allowed that ranger to exist in a world of unrestricted multi-classing. Chalk it up to pioneer spirit. </p><p></p><p>I actually don't think the designers foresaw certain portions of the game playing like they did. Magic items being the most obvious; I fully believe they expected +5 weapons to actually be +5 to hit and damage, not +1 flaming burst, keen, ghost-touch bane weapons. Likewise, wands being cheaper enough to keep several useful ones on tap (and scrolls for those rare one-offs) was probably not a foreseen conclusion. </p><p></p><p>In fact, I wager most of the biggest problems in 3e (multi-classing, prestige classes, magic item creation/purchase, and feats) came from backgrounds of being used "like they were in 2e, but with easier/more sensible rules" never expecting the absolute monsters they'd create...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6561253, member: 7635"] This needs to be repeated over-and-over again. A lot of the problems 3.0 had were due to the fact they assumed things would be similar to 2e's assumptions. I genuinely don't think they took certain things into account. If they had, they would have never allowed that ranger to exist in a world of unrestricted multi-classing. Chalk it up to pioneer spirit. I actually don't think the designers foresaw certain portions of the game playing like they did. Magic items being the most obvious; I fully believe they expected +5 weapons to actually be +5 to hit and damage, not +1 flaming burst, keen, ghost-touch bane weapons. Likewise, wands being cheaper enough to keep several useful ones on tap (and scrolls for those rare one-offs) was probably not a foreseen conclusion. In fact, I wager most of the biggest problems in 3e (multi-classing, prestige classes, magic item creation/purchase, and feats) came from backgrounds of being used "like they were in 2e, but with easier/more sensible rules" never expecting the absolute monsters they'd create... [/QUOTE]
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How has 5e solved the Wand of CLW problem?
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