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How has 5e solved the Wand of CLW problem?
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<blockquote data-quote="RotGrub" data-source="post: 6562766" data-attributes="member: 6777078"><p>Unless those arrows put the character down in critical condition, I think anyone using the 10 arrows in the chest narrative isn't being honest. You might want to use that narrative against a troll or a Golem, but against a PC without regeneration it would be jarring for him to continue fighting for more than few seconds longer. That doesn't mean that you can't ever narrate a serious wound, it just means that the sum of all the wounds has to remain believable. Of course, in my game the cleric would simply heal Boromir before he died.</p><p></p><p>As for falling, we've never had an issue with that either. Anytime someone brings that complaint up we simply open wiki and remind them of people who have fallen from thousands of feed and survived.</p></blockquote><p></p>
[QUOTE="RotGrub, post: 6562766, member: 6777078"] Unless those arrows put the character down in critical condition, I think anyone using the 10 arrows in the chest narrative isn't being honest. You might want to use that narrative against a troll or a Golem, but against a PC without regeneration it would be jarring for him to continue fighting for more than few seconds longer. That doesn't mean that you can't ever narrate a serious wound, it just means that the sum of all the wounds has to remain believable. Of course, in my game the cleric would simply heal Boromir before he died. As for falling, we've never had an issue with that either. Anytime someone brings that complaint up we simply open wiki and remind them of people who have fallen from thousands of feed and survived. [/QUOTE]
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How has 5e solved the Wand of CLW problem?
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