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How has 5e solved the Wand of CLW problem?
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<blockquote data-quote="delericho" data-source="post: 6563158" data-attributes="member: 22424"><p>Agreed. Though for us it was the Wizard and Cleric, and sometimes Druid. Nobody ever played a Sorcerer except in one-shots.</p><p></p><p></p><p></p><p>The problem was that their assumptions about how the game would be played didn't match the reality of how the game would be played. They very cleverly and very carefully built the wrong thing.</p><p></p><p></p><p></p><p>It's not even as simple as that, because not all wands (scrolls, potions) are created equal. I think they were most concerned with things like a <em>wand of fireballs</em>, and so they put in the "caster level" as a key component of the cost formula, which was fine. But, in fact, it is actually the "utility" spells that cause the problems with these items, because by and large the caster level isn't a huge balancing factor here - you get virtually all of the effect simply by casting the spell.</p><p></p><p>And so we have casters buying or crafting large numbers of 'utility' scrolls/wands and then using those to bypass the limits of Vancian casting entirely - and keeping their own spell slots for those spells that <em>do</em> vary significantly based on caster level.</p><p></p><p>(In the specific case of <em>cure X wounds</em> a very simple fix would have been to rule that you can only benefit from the spells once per hour. That way, <em>cure light wounds</em> does indeed only cure <em>light</em> wounds, and for something more serious you needed a bigger spell. Though that then opens a question: "what happens if the character is then hit with <em>dispel magic</em>?")</p></blockquote><p></p>
[QUOTE="delericho, post: 6563158, member: 22424"] Agreed. Though for us it was the Wizard and Cleric, and sometimes Druid. Nobody ever played a Sorcerer except in one-shots. The problem was that their assumptions about how the game would be played didn't match the reality of how the game would be played. They very cleverly and very carefully built the wrong thing. It's not even as simple as that, because not all wands (scrolls, potions) are created equal. I think they were most concerned with things like a [i]wand of fireballs[/i], and so they put in the "caster level" as a key component of the cost formula, which was fine. But, in fact, it is actually the "utility" spells that cause the problems with these items, because by and large the caster level isn't a huge balancing factor here - you get virtually all of the effect simply by casting the spell. And so we have casters buying or crafting large numbers of 'utility' scrolls/wands and then using those to bypass the limits of Vancian casting entirely - and keeping their own spell slots for those spells that [i]do[/i] vary significantly based on caster level. (In the specific case of [i]cure X wounds[/i] a very simple fix would have been to rule that you can only benefit from the spells once per hour. That way, [i]cure light wounds[/i] does indeed only cure [i]light[/i] wounds, and for something more serious you needed a bigger spell. Though that then opens a question: "what happens if the character is then hit with [i]dispel magic[/i]?") [/QUOTE]
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How has 5e solved the Wand of CLW problem?
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