Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How has 5e solved the Wand of CLW problem?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aribar" data-source="post: 6564170" data-attributes="member: 6777974"><p>I've read about DMs changing the way Short and Long Rests work, adapting rules from different story games, that may be a solution. They don't link the benefits of resting to actual hour or eight hour long time periods in the campaign. Instead, at any time players can choose to take a Short Rest or Long Rest and it takes however much time as it fits the narrative. Typically they limit it to something like 3-4 Short Rests between Long Rests, if the party chooses to take a Long Rest, then bad things can happen. It puts the pacing in the player's hands while preventing them from just resting all the time with no repercussions.</p><p></p><p>So if the party's racing to find a cure to a zombie plague threatening a major city, they could be traveling to an ancient temple of healing a week away. Maybe they make good time and don't run into many encounters, so they don't need to rest much. However, then they take a side quest that forces them to use up their Short Rests; maybe a small village is beseiged by orcs also looking for the cure? They take some Short Rests representing a second wind between waves of orcs, and in the end have to take a Long Rest after repelling the attack. Well, since they took a Long Rest, things get worse. Maybe that horde size grows or ghouls are now seen in the mix. Maybe orc agents found the temple and it will now be a race not only against time but an opposing group. Maybe future Long Rests mean the city's begun to be attacked or the orcs stole the item they needed.</p></blockquote><p></p>
[QUOTE="Aribar, post: 6564170, member: 6777974"] I've read about DMs changing the way Short and Long Rests work, adapting rules from different story games, that may be a solution. They don't link the benefits of resting to actual hour or eight hour long time periods in the campaign. Instead, at any time players can choose to take a Short Rest or Long Rest and it takes however much time as it fits the narrative. Typically they limit it to something like 3-4 Short Rests between Long Rests, if the party chooses to take a Long Rest, then bad things can happen. It puts the pacing in the player's hands while preventing them from just resting all the time with no repercussions. So if the party's racing to find a cure to a zombie plague threatening a major city, they could be traveling to an ancient temple of healing a week away. Maybe they make good time and don't run into many encounters, so they don't need to rest much. However, then they take a side quest that forces them to use up their Short Rests; maybe a small village is beseiged by orcs also looking for the cure? They take some Short Rests representing a second wind between waves of orcs, and in the end have to take a Long Rest after repelling the attack. Well, since they took a Long Rest, things get worse. Maybe that horde size grows or ghouls are now seen in the mix. Maybe orc agents found the temple and it will now be a race not only against time but an opposing group. Maybe future Long Rests mean the city's begun to be attacked or the orcs stole the item they needed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How has 5e solved the Wand of CLW problem?
Top