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General Tabletop Discussion
*Dungeons & Dragons
How has 5e solved the Wand of CLW problem?
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<blockquote data-quote="Celtavian" data-source="post: 6565121" data-attributes="member: 5834"><p>This is such unbelievable horsecrap. For "many adventures", really? How does it not work for many adventures? Give me an example of what you would run where this wouldn't work? </p><p></p><p>You can go to zero hit points in any battle. If you threw a horde of creatures even at a high level party, they could end up at zero hit points. If you can end up at zero hit points after any battle, why can't you be back on your feet after a night's rest? </p><p></p><p>This isn't 3rd edition where you can get your AC so high that you will take very little damage from the trash. This isn't 3rd edition where you can stack buffs and do such insane damage that you can destroy anything you fight with minimal damage done to you. Even the trash mobs do quite a bit of damage in groups. Even a twenty kobolds might do a good amount of damage to a group of high level adventurers in 5E. The instances where the healing system won't work are so few and far between as to not require a different healing system.</p><p></p><p>I can understand people wanting a system that provides a more realistic simulation of wounds. That makes sense. 5E's healing system is cinematic. The 5E healing system fits 99% of the narrative needs of DMs, especially when you combine the healing system with the Exhaustion system. The two systems combined can simulate about anything you need. If they have no time to take long rests as you stagger encounters, then you simulate not being able to heal to full. If you want to simulate prolonged fighting with running causing battle fatigue and weakness, you toss in some levels of exhaustion. </p><p></p><p>I would like to know what pacing and challenge you could not simulate using a combination of 5E healing and exhaustion rules?</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6565121, member: 5834"] This is such unbelievable horsecrap. For "many adventures", really? How does it not work for many adventures? Give me an example of what you would run where this wouldn't work? You can go to zero hit points in any battle. If you threw a horde of creatures even at a high level party, they could end up at zero hit points. If you can end up at zero hit points after any battle, why can't you be back on your feet after a night's rest? This isn't 3rd edition where you can get your AC so high that you will take very little damage from the trash. This isn't 3rd edition where you can stack buffs and do such insane damage that you can destroy anything you fight with minimal damage done to you. Even the trash mobs do quite a bit of damage in groups. Even a twenty kobolds might do a good amount of damage to a group of high level adventurers in 5E. The instances where the healing system won't work are so few and far between as to not require a different healing system. I can understand people wanting a system that provides a more realistic simulation of wounds. That makes sense. 5E's healing system is cinematic. The 5E healing system fits 99% of the narrative needs of DMs, especially when you combine the healing system with the Exhaustion system. The two systems combined can simulate about anything you need. If they have no time to take long rests as you stagger encounters, then you simulate not being able to heal to full. If you want to simulate prolonged fighting with running causing battle fatigue and weakness, you toss in some levels of exhaustion. I would like to know what pacing and challenge you could not simulate using a combination of 5E healing and exhaustion rules? [/QUOTE]
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How has 5e solved the Wand of CLW problem?
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