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How has 5e solved the Wand of CLW problem?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6565603" data-attributes="member: 6775031"><p>This isn't even that, though. Arguing (for or against) rules-as-physics would make sense if we were talking about the exhaustion levels, which are clearly an abstraction of fatigue when it gets to a level where we care about modeling it. It's not even on the level of Hit Points, or class levels, where they're taking something very complex and modeling it simply.</p><p></p><p>It's just specifically with spells, where they're <em>presented</em> as a fact of the game world. A wizard <em>knows</em> that she's preparing Fireball and Magic Missile in the morning, because she <em>sits down and reads her spell book</em> every morning (or whenever). In any default setting, as described in a rule book or novel, you can <em>look</em> at a wizard, and <em>see</em> that she's preparing spells. It's the same with clerics, praying for spells every day (traditionally, at the same time every day). That's how the books describe the in-world actions taken by those characters. And since it's a physical activity which those characters actively choose to undertake, it stands to reason that <em>they</em> must <em>know</em> when they're doing it.</p><p></p><p>I mean, it's a setting detail (which happens to be identical across every established setting). You can change it, as surely as you can decide whether elves are 4' tall or 7' tall. But as far as anyone who has read any of the books is concerned, unless you're going out of your way to say otherwise, characters know when and how often they prepare spells.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6565603, member: 6775031"] This isn't even that, though. Arguing (for or against) rules-as-physics would make sense if we were talking about the exhaustion levels, which are clearly an abstraction of fatigue when it gets to a level where we care about modeling it. It's not even on the level of Hit Points, or class levels, where they're taking something very complex and modeling it simply. It's just specifically with spells, where they're [I]presented[/I] as a fact of the game world. A wizard [I]knows[/I] that she's preparing Fireball and Magic Missile in the morning, because she [I]sits down and reads her spell book[/I] every morning (or whenever). In any default setting, as described in a rule book or novel, you can [I]look[/I] at a wizard, and [I]see[/I] that she's preparing spells. It's the same with clerics, praying for spells every day (traditionally, at the same time every day). That's how the books describe the in-world actions taken by those characters. And since it's a physical activity which those characters actively choose to undertake, it stands to reason that [I]they[/I] must [I]know[/I] when they're doing it. I mean, it's a setting detail (which happens to be identical across every established setting). You can change it, as surely as you can decide whether elves are 4' tall or 7' tall. But as far as anyone who has read any of the books is concerned, unless you're going out of your way to say otherwise, characters know when and how often they prepare spells. [/QUOTE]
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How has 5e solved the Wand of CLW problem?
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