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How has 5e solved the Wand of CLW problem?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6565632" data-attributes="member: 6775031"><p>I'll certainly grant that the long rest, in itself, is an abstraction. Wizards don't necessarily know that they need exactly eight hours of rest to reach the right mental state, or whether five might suffice.</p><p></p><p>There's a big difference between a one hour break where you catch your breath and bind your wounds, though, and an eight hour rest where you make camp and get a good night of sleep. There's a lot of wiggle room in either, but they're not comparable, and nobody can mistake one for the other.</p><p></p><p>And a wizard can't go from needing 5-10 hours of rest in order to recover fully in body and mind, down to 40-70 minutes, and then back up to 5-10 hours. That's just inconsistent.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6565632, member: 6775031"] I'll certainly grant that the long rest, in itself, is an abstraction. Wizards don't necessarily know that they need exactly eight hours of rest to reach the right mental state, or whether five might suffice. There's a big difference between a one hour break where you catch your breath and bind your wounds, though, and an eight hour rest where you make camp and get a good night of sleep. There's a lot of wiggle room in either, but they're not comparable, and nobody can mistake one for the other. And a wizard can't go from needing 5-10 hours of rest in order to recover fully in body and mind, down to 40-70 minutes, and then back up to 5-10 hours. That's just inconsistent. [/QUOTE]
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How has 5e solved the Wand of CLW problem?
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