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General Tabletop Discussion
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How has D&D changed over the decades?
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<blockquote data-quote="Ralif Redhammer" data-source="post: 8562058" data-attributes="member: 30438"><p>As fantasy literature has changed and evolved, I think my campaigns and characters have as well. Early on, my homebrew was very much always in the Tolkien model, with dashes of Fritz Leiber, Thieves World, and Moorcock. Whereas my last homebrew was a world of earthmotes, had magitech, and was mostly set in a sprawling urban environment, pulling more from N.K .Jemisin, Max Gladstone, and Brandon Sanderson.</p><p></p><p>Now, if we're solely talking about implied settings, one interesting thing I'd note is the role of technology in D&D - in early editions, it was present, but as an outside element, whether from the future, ancient past, or another planet or plane. Now with current D&D, technology is of the world. You have artificers, trains, airships as parts of the world.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 8562058, member: 30438"] As fantasy literature has changed and evolved, I think my campaigns and characters have as well. Early on, my homebrew was very much always in the Tolkien model, with dashes of Fritz Leiber, Thieves World, and Moorcock. Whereas my last homebrew was a world of earthmotes, had magitech, and was mostly set in a sprawling urban environment, pulling more from N.K .Jemisin, Max Gladstone, and Brandon Sanderson. Now, if we're solely talking about implied settings, one interesting thing I'd note is the role of technology in D&D - in early editions, it was present, but as an outside element, whether from the future, ancient past, or another planet or plane. Now with current D&D, technology is of the world. You have artificers, trains, airships as parts of the world. [/QUOTE]
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How has D&D changed over the decades?
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