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<blockquote data-quote="HammerMan" data-source="post: 8562796" data-attributes="member: 84112"><p>my 1st game I ran (early 90's 2e) was more in line with how I later ran end of life/stage 4e games. However I did find MORE of the episodic adventures in 2e, my first campaign I ran (with a group that was learning as we went) was a little bit sandbox, a bunch of railroad, and very focused on the campaign and RP with not so much combat. </p><p></p><p>[spoiler] in game 1 they met a wizard that sat on the Mage Counsel (kind of a UN in the world) in fact he was the single most powerful member of said counsel. he how ever had found out the 5 (in theory) More powerful wizards (the sorcerer supreme counsel) had been corrupted by his own older brother, and became demonic (the fact that the older brother looked like a 20 something model, and the younger brother looked like an old man who just survived chemo was a bit of a give away something was up) and want the 1st level PCs to help him.</p><p>they were chosen because they were NOT powerful, but they had just (this was the end of game 1) helped save a small settlement form kobold raiders... they were potentially powerful but weak enough to go un noticed.</p><p>over the course of two years of playing they learned more about the 15 kingdoms (some just small towns, only 4 were really large enough to use that title) were all being manipulated by the 5 'powers' of the world (Mage Counsel Sorcerer Supreme Counsel(in theory that was supposed to be 1 with lessers getting promoted but they ened up in this shadow war) the free city of the Holy land an alliance of Demon worshipers, and a cult to a dead god/great old one... oh and that old mage they met game 1, he wasn't a good person either... in fact he manipulated the PCs into working together by paying the original kobold raiders to attack the town to see who would rise to the occasion.</p><p>On;ly 1 kingdom of the 15 (and yes one of the big 4) wasn't under the sway of one or more of those forces... and it had it's own circle of paladins that were slightly more crusaidery then heroes. (with 1 exception a young wizard/paladin duel classed human who was a major NPC they befriended.</p><p>98% of the game was in 1 way or another a manipulation and most came back to the Sorcerer Supreme Counsel (that ended up after 2 deaths having a 4th level wizard who was dating the leader, and a corrupted druid promoted over everyone on the mage counsel) and it's chaotic evil leader (the original older brother)... and they THOUGHT he was the end boss... until they realized the demonic thing he sold his soul to for more power, was the deadgod/great old one the cult worshiped, and he was a follower not a leader in the cult.</p><p>Every PC but 1 ended up having political power (some of them were like 14th level by the end...and not 1 of them could claim to have not been level drained at least once) and families (in 1 case children and grand children due to a weird planar time thingy) but they never actually stopped the bad guys... the game petered out JR year when we started doing other things and had multi games running at once. [/spoiler]</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8562796, member: 84112"] my 1st game I ran (early 90's 2e) was more in line with how I later ran end of life/stage 4e games. However I did find MORE of the episodic adventures in 2e, my first campaign I ran (with a group that was learning as we went) was a little bit sandbox, a bunch of railroad, and very focused on the campaign and RP with not so much combat. [spoiler] in game 1 they met a wizard that sat on the Mage Counsel (kind of a UN in the world) in fact he was the single most powerful member of said counsel. he how ever had found out the 5 (in theory) More powerful wizards (the sorcerer supreme counsel) had been corrupted by his own older brother, and became demonic (the fact that the older brother looked like a 20 something model, and the younger brother looked like an old man who just survived chemo was a bit of a give away something was up) and want the 1st level PCs to help him. they were chosen because they were NOT powerful, but they had just (this was the end of game 1) helped save a small settlement form kobold raiders... they were potentially powerful but weak enough to go un noticed. over the course of two years of playing they learned more about the 15 kingdoms (some just small towns, only 4 were really large enough to use that title) were all being manipulated by the 5 'powers' of the world (Mage Counsel Sorcerer Supreme Counsel(in theory that was supposed to be 1 with lessers getting promoted but they ened up in this shadow war) the free city of the Holy land an alliance of Demon worshipers, and a cult to a dead god/great old one... oh and that old mage they met game 1, he wasn't a good person either... in fact he manipulated the PCs into working together by paying the original kobold raiders to attack the town to see who would rise to the occasion. On;ly 1 kingdom of the 15 (and yes one of the big 4) wasn't under the sway of one or more of those forces... and it had it's own circle of paladins that were slightly more crusaidery then heroes. (with 1 exception a young wizard/paladin duel classed human who was a major NPC they befriended. 98% of the game was in 1 way or another a manipulation and most came back to the Sorcerer Supreme Counsel (that ended up after 2 deaths having a 4th level wizard who was dating the leader, and a corrupted druid promoted over everyone on the mage counsel) and it's chaotic evil leader (the original older brother)... and they THOUGHT he was the end boss... until they realized the demonic thing he sold his soul to for more power, was the deadgod/great old one the cult worshiped, and he was a follower not a leader in the cult. Every PC but 1 ended up having political power (some of them were like 14th level by the end...and not 1 of them could claim to have not been level drained at least once) and families (in 1 case children and grand children due to a weird planar time thingy) but they never actually stopped the bad guys... the game petered out JR year when we started doing other things and had multi games running at once. [/spoiler] [/QUOTE]
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