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How has D&D changed over the decades?
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<blockquote data-quote="HammerMan" data-source="post: 8562854" data-attributes="member: 84112"><p>yeah I liked the 2e IDEA of the book of NPC classes (It had apothecary and engineer and smith but I can't remember the name) but it always bugged me... in 3e there was a commoner and expert class. In 5e everything is based of prof (still level dependent)</p><p></p><p>I want a system where I can have a 2HD smith with only weapon prof in war hammer and dagger, that deals 1d3 or 1d4 (+ choice dex or str mod) punch damage BUT also has a +9 or +10 to some smith skill checks and +1 and +2 to a few knowledge skills next to a librian with 1 little HD an average Int (we will say 12-14) but has like +10 or 11 arcana and religon... cause he knows his stuff.</p><p></p><p>I understand why PC HD and Skill level is linked (even if I think we could uncouple it a bit) but the fact that RAW npcs do always makes it weird... My master sage has 9HD because that gives him the +3 prof and I can give him expertise to make it +6, wit an average Int (I will use 14 for now) that is a +8 to arcana and religion ... but even with an 8 con that makes him sickly and 9d8 (average40hp) the world is 'level based' I think came (I may be wrong so please don't come at me if you need to correct this...be nice) with late 2e and 3e. In early 2e when I was learning having a monster/npc that was a sage didn't need HD at all</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8562854, member: 84112"] yeah I liked the 2e IDEA of the book of NPC classes (It had apothecary and engineer and smith but I can't remember the name) but it always bugged me... in 3e there was a commoner and expert class. In 5e everything is based of prof (still level dependent) I want a system where I can have a 2HD smith with only weapon prof in war hammer and dagger, that deals 1d3 or 1d4 (+ choice dex or str mod) punch damage BUT also has a +9 or +10 to some smith skill checks and +1 and +2 to a few knowledge skills next to a librian with 1 little HD an average Int (we will say 12-14) but has like +10 or 11 arcana and religon... cause he knows his stuff. I understand why PC HD and Skill level is linked (even if I think we could uncouple it a bit) but the fact that RAW npcs do always makes it weird... My master sage has 9HD because that gives him the +3 prof and I can give him expertise to make it +6, wit an average Int (I will use 14 for now) that is a +8 to arcana and religion ... but even with an 8 con that makes him sickly and 9d8 (average40hp) the world is 'level based' I think came (I may be wrong so please don't come at me if you need to correct this...be nice) with late 2e and 3e. In early 2e when I was learning having a monster/npc that was a sage didn't need HD at all [/QUOTE]
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