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How has D&D changed over the decades?
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<blockquote data-quote="Jer" data-source="post: 8563050" data-attributes="member: 19857"><p>One of the hidden assumptions of the game setting since 2nd edition at least has been that there are professional adventurers who go around professionally adventuring. IIRC the Forgotten Realms grey box (1e) even had the idea that adventuring companies would register their names and members and I think a symbol as part of the setting.</p><p></p><p>In all honesty though if you start picking at the equipment lists you'll find all sorts of examples beyond just healing potions. I mean, why should full plate ever be available? Or chain mail in various sizes from halflings through goliaths? Seems like the kind of thing that wouldn't be in stock and you'd need to have hand crafted - but of course that would either slow the game down or create weeks of "downtime" that would need to be glossed over as "well you wait two weeks until Dorfin's new full plate has been finished and the time passes without incident" or do other forms of handwaving so lots of folks just don't tend to bother. (Also just glancing through the equipment list if you assume it's all available it assumes that merchants will have 1000gp spyglasses lying around to sell and frankly that seems even less likely without an adventuring economy than the potions of healing to me).</p></blockquote><p></p>
[QUOTE="Jer, post: 8563050, member: 19857"] One of the hidden assumptions of the game setting since 2nd edition at least has been that there are professional adventurers who go around professionally adventuring. IIRC the Forgotten Realms grey box (1e) even had the idea that adventuring companies would register their names and members and I think a symbol as part of the setting. In all honesty though if you start picking at the equipment lists you'll find all sorts of examples beyond just healing potions. I mean, why should full plate ever be available? Or chain mail in various sizes from halflings through goliaths? Seems like the kind of thing that wouldn't be in stock and you'd need to have hand crafted - but of course that would either slow the game down or create weeks of "downtime" that would need to be glossed over as "well you wait two weeks until Dorfin's new full plate has been finished and the time passes without incident" or do other forms of handwaving so lots of folks just don't tend to bother. (Also just glancing through the equipment list if you assume it's all available it assumes that merchants will have 1000gp spyglasses lying around to sell and frankly that seems even less likely without an adventuring economy than the potions of healing to me). [/QUOTE]
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