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How has D&D changed over the decades?
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<blockquote data-quote="Lanefan" data-source="post: 8563135" data-attributes="member: 29398"><p>Unfortunately the only solution there is to just patiently wait them out, no matter how long it takes. Sooner or later at least one of them will get bored enough to have their PC try <em>something</em> - even if it's just picking a fight with another PC or doing something potentially suicidal - which can start things moving again. And if they really have hit a dead end (it happens) but can't think outside the box enough to consider a different approach or even abandoning that activity/mission and trying another, that's a pretty un-creative group of players. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If you don't wait them out it'll just encourage them to use this stalling tactic again whenever the next move isn't obvious.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8563135, member: 29398"] Unfortunately the only solution there is to just patiently wait them out, no matter how long it takes. Sooner or later at least one of them will get bored enough to have their PC try [I]something[/I] - even if it's just picking a fight with another PC or doing something potentially suicidal - which can start things moving again. And if they really have hit a dead end (it happens) but can't think outside the box enough to consider a different approach or even abandoning that activity/mission and trying another, that's a pretty un-creative group of players. :) If you don't wait them out it'll just encourage them to use this stalling tactic again whenever the next move isn't obvious. [/QUOTE]
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How has D&D changed over the decades?
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