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How has D&D changed over the decades?
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<blockquote data-quote="smetzger" data-source="post: 8563143" data-attributes="member: 1230"><p>I didn't read the whole thread, so I apologize if it has already been mentioned... internet, social media, and online availability of rules and alternate rules.</p><p></p><p>1e - We had Dragon Magazine and Tournaments. This resulted in very little cross-pollination of ideas and when it happened it was a slow process. This is also a reason why it is difficult to quantify the feel of playing 1e D&D.</p><p></p><p>2e - Dragon Magazine, Tournaments, and later in the life we had newsgroups rec.games.frp.dnd at the very tail end there was an official D&D website (remember the Beholder on the front page). Still very little cross-pollination of ideas and it was slow.</p><p></p><p>3/3.5e - Internet blows up. Eric Noah's site (pre-cursor to this site) and discussion forums. Ruleset is put online (OGL) and any individual could easily post their rules variations online. The result is cross-pollination of ideas proliferates very quickly. Combined with the granular and detailed nature of the rule sets this results in a meta-game of optimized character creation.</p><p></p><p>I have not yet moved on from 3.5e, so I cannot comment on the later additions.</p></blockquote><p></p>
[QUOTE="smetzger, post: 8563143, member: 1230"] I didn't read the whole thread, so I apologize if it has already been mentioned... internet, social media, and online availability of rules and alternate rules. 1e - We had Dragon Magazine and Tournaments. This resulted in very little cross-pollination of ideas and when it happened it was a slow process. This is also a reason why it is difficult to quantify the feel of playing 1e D&D. 2e - Dragon Magazine, Tournaments, and later in the life we had newsgroups rec.games.frp.dnd at the very tail end there was an official D&D website (remember the Beholder on the front page). Still very little cross-pollination of ideas and it was slow. 3/3.5e - Internet blows up. Eric Noah's site (pre-cursor to this site) and discussion forums. Ruleset is put online (OGL) and any individual could easily post their rules variations online. The result is cross-pollination of ideas proliferates very quickly. Combined with the granular and detailed nature of the rule sets this results in a meta-game of optimized character creation. I have not yet moved on from 3.5e, so I cannot comment on the later additions. [/QUOTE]
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