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How has D&D changed over the decades?
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<blockquote data-quote="Lanefan" data-source="post: 8563147" data-attributes="member: 29398"><p>I don't mind this sort of thing as a setting conceit. I've always kinda seen it that there's something of an adventuring fraternity out there which may or may not have formed into discrete and identified Companies over time.</p><p></p><p>I've always had it that full (or field) plate is bespoke to the wearer and thus is pretty much never available "off the rack". Other fancy things like spyglasses (which are immensely overpriced in 5e IMO; I suspect a typo stuck an extra '0' on the price and for some reason it stuck) I randomly roll to see if there's any to be had if someone's looking, with the odds not great anywhere other than a big city.</p><p></p><p>That said, I've no objection to anything that creates more downtime, as level advancement is (or very much can be) otherwise insanely fast in setting-time. I think someone posited on here once that in 5e a character - using RAW-ish encounter rates and taking no downtime - can get from 1st to 20th in less than an in-setting month, which is ridiculous. And, back on topic, this is another change that's happened over time: level advancement has become much faster both at the table and in the setting.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8563147, member: 29398"] I don't mind this sort of thing as a setting conceit. I've always kinda seen it that there's something of an adventuring fraternity out there which may or may not have formed into discrete and identified Companies over time. I've always had it that full (or field) plate is bespoke to the wearer and thus is pretty much never available "off the rack". Other fancy things like spyglasses (which are immensely overpriced in 5e IMO; I suspect a typo stuck an extra '0' on the price and for some reason it stuck) I randomly roll to see if there's any to be had if someone's looking, with the odds not great anywhere other than a big city. That said, I've no objection to anything that creates more downtime, as level advancement is (or very much can be) otherwise insanely fast in setting-time. I think someone posited on here once that in 5e a character - using RAW-ish encounter rates and taking no downtime - can get from 1st to 20th in less than an in-setting month, which is ridiculous. And, back on topic, this is another change that's happened over time: level advancement has become much faster both at the table and in the setting. [/QUOTE]
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How has D&D changed over the decades?
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