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How has D&D changed over the decades?
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<blockquote data-quote="Aldarc" data-source="post: 8563526" data-attributes="member: 5142"><p>I do think that the tone of D&D has changed. Some people, possibly [USER=6779196]@Charlaquin[/USER], have described it as Mos Eisley or World of Warcraft, but I would say that it has become more "superhero" in its tone. The PCs are heroes, often out to save the day, who have cool abilities, with game play often serving as a vehicle for showcasing the cool things that the character can do. The world that superheroes of DC and Marvel inhabit has likewise increasingly become incredibly crowded as new characters are introduced, diverse ensemble teams are formed, and the cosmic/exceptional becomes ordinary/mundane, etc. </p><p></p><p>Here I would also point out that the tone of the Warcraft franchise itself has shifted to being more superheroic. This superhero influence was even fairly explicit by the former lore director Chris Metzen. We even see elements of that superhero influence in things like Thrall's orc name being revealed as Go'el* in the Burning Crusade expansion. </p><p></p><p>* It's technically Hebrew for "redeemer," but it was meant to evoke the name "Kal El" from Superman, as Chris Metzen is a fan.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8563526, member: 5142"] I do think that the tone of D&D has changed. Some people, possibly [USER=6779196]@Charlaquin[/USER], have described it as Mos Eisley or World of Warcraft, but I would say that it has become more "superhero" in its tone. The PCs are heroes, often out to save the day, who have cool abilities, with game play often serving as a vehicle for showcasing the cool things that the character can do. The world that superheroes of DC and Marvel inhabit has likewise increasingly become incredibly crowded as new characters are introduced, diverse ensemble teams are formed, and the cosmic/exceptional becomes ordinary/mundane, etc. Here I would also point out that the tone of the Warcraft franchise itself has shifted to being more superheroic. This superhero influence was even fairly explicit by the former lore director Chris Metzen. We even see elements of that superhero influence in things like Thrall's orc name being revealed as Go'el* in the Burning Crusade expansion. * It's technically Hebrew for "redeemer," but it was meant to evoke the name "Kal El" from Superman, as Chris Metzen is a fan. [/QUOTE]
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How has D&D changed over the decades?
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