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How has D&D changed over the decades?
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<blockquote data-quote="overgeeked" data-source="post: 8563782" data-attributes="member: 86653"><p>Absolutely not my experience. The DM has to go out of their way to kill off a PC. Let's see. Max hit points at 1st level. Usually higher stats than older editions, with bigger bonuses, too. The lowest hp you can expect for a 1st-level character is 5 (-1 CON mod and a 1d6 HD class), highest you can expect is 19 (+5 CON mod barbarian with tough feat). Three death saves to burn through before death and <em>spare the dying</em> and <em>healing word</em>. It can happen, sure. But it takes a string of very bad dice rolls and very bad decisions by the players along with the DM trying to kill the PCs. Any piece of that doesn't happen, and they live.</p><p></p><p>And all hit points regenerate overnight. That's absolutely superhero cartoon time.</p><p></p><p>They were glass cannons before. Now they're gods. But at least it's not as bad a 3X. Woof. Doesn't mean it's good, just better than.</p><p></p><p>Six of one. Everyone's reporting their own experience. Whether they mean that it applies to others or others are taking it to mean any different experience is wrong...is hard to tell. We have different experiences. Great. Your different experience doesn't invalidate mine. Nor does my different experience invalidate yours.</p><p></p><p>Sorry, but infinite ranged damage spells is not "little power". They regenerate all wounds by taking a nap. That's a superpower. The ability to not die unless you wildly screw up isn't "little power".</p><p></p><p>It's connected. It's people reading the rulebook and seeing how tough and powerful the characters are and writing backgrounds to match. 5E 1st-level characters are not zeros. They're at least heroes. Explicitly so. Head and shoulders above. In comparison to starting characters of older editions, they're explicitly superheroes.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8563782, member: 86653"] Absolutely not my experience. The DM has to go out of their way to kill off a PC. Let's see. Max hit points at 1st level. Usually higher stats than older editions, with bigger bonuses, too. The lowest hp you can expect for a 1st-level character is 5 (-1 CON mod and a 1d6 HD class), highest you can expect is 19 (+5 CON mod barbarian with tough feat). Three death saves to burn through before death and [I]spare the dying[/I] and [I]healing word[/I]. It can happen, sure. But it takes a string of very bad dice rolls and very bad decisions by the players along with the DM trying to kill the PCs. Any piece of that doesn't happen, and they live. And all hit points regenerate overnight. That's absolutely superhero cartoon time. They were glass cannons before. Now they're gods. But at least it's not as bad a 3X. Woof. Doesn't mean it's good, just better than. Six of one. Everyone's reporting their own experience. Whether they mean that it applies to others or others are taking it to mean any different experience is wrong...is hard to tell. We have different experiences. Great. Your different experience doesn't invalidate mine. Nor does my different experience invalidate yours. Sorry, but infinite ranged damage spells is not "little power". They regenerate all wounds by taking a nap. That's a superpower. The ability to not die unless you wildly screw up isn't "little power". It's connected. It's people reading the rulebook and seeing how tough and powerful the characters are and writing backgrounds to match. 5E 1st-level characters are not zeros. They're at least heroes. Explicitly so. Head and shoulders above. In comparison to starting characters of older editions, they're explicitly superheroes. [/QUOTE]
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