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How has D&D changed over the decades?
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<blockquote data-quote="MGibster" data-source="post: 8563921" data-attributes="member: 4534"><p>In a lot of ways, we've moved far beyond dungeon crawling. When I've looked at some classic AD&D adventures from the early days of 1st edition, many of them are just unplayable for a modern audience. Some still hold up well, Castle Ravenloft is still a good scenario today, but a lot of modules that came before that were just kicking down the door, killing, and looting. I think they were tournament modules they decided to publish. </p><p></p><p>In the late 80s and early 1990s, running into a pack of goblins or orcs was going to lead to a fight no matter what. These days, unless the goblins or orcs are obviously aggressive, players in my games are far more likely to try to engagement these greenskins peacefully than start out with violence. That's a significant shift I think. </p><p></p><p>Bugbears. At least for me, bugbears were a race I never used because, well, why? I had orcs to fill that role of evil humanoid enemies. Maybe my perceptions are out of whack, but bugbears seem to be a rather popular choice for PC race these days. I didn't see that coming. </p><p></p><p>Over the last few decades the importance of alignment has diminished to the point where in 5th edition it's now a vestigial artifact of a bygone era. I don't even ask my players what alignment their characters are as they're going to behave however they're going to behave. And there's not much in the rules relating to alignment anymore so why bother?</p></blockquote><p></p>
[QUOTE="MGibster, post: 8563921, member: 4534"] In a lot of ways, we've moved far beyond dungeon crawling. When I've looked at some classic AD&D adventures from the early days of 1st edition, many of them are just unplayable for a modern audience. Some still hold up well, Castle Ravenloft is still a good scenario today, but a lot of modules that came before that were just kicking down the door, killing, and looting. I think they were tournament modules they decided to publish. In the late 80s and early 1990s, running into a pack of goblins or orcs was going to lead to a fight no matter what. These days, unless the goblins or orcs are obviously aggressive, players in my games are far more likely to try to engagement these greenskins peacefully than start out with violence. That's a significant shift I think. Bugbears. At least for me, bugbears were a race I never used because, well, why? I had orcs to fill that role of evil humanoid enemies. Maybe my perceptions are out of whack, but bugbears seem to be a rather popular choice for PC race these days. I didn't see that coming. Over the last few decades the importance of alignment has diminished to the point where in 5th edition it's now a vestigial artifact of a bygone era. I don't even ask my players what alignment their characters are as they're going to behave however they're going to behave. And there's not much in the rules relating to alignment anymore so why bother? [/QUOTE]
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How has D&D changed over the decades?
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