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How has D&D changed over the decades?
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<blockquote data-quote="Remathilis" data-source="post: 8564008" data-attributes="member: 7635"><p>Mature isn't a statement of the player, but of the experience. Compare early 80's Atari video games to modern PC or console video games. The game play is advanced. The storytelling is advanced. The character design is advanced. The emphasis is not on high score or feeding quarters to the system in an attempt at mastery, but on immersive playstyle and narrative. This NOT a judgement on the quality of the content itself; there is a huge retro video-game market that loves arcade quarter-munchers. Plenty of people prefer older gaming to newer play. But the market trend has been for a long time towards more immersive storytelling and complexity, not on raw challenge. </p><p></p><p>RPGs have a similar arc. Most RPGs on the market (not just D&D) have focused on immersive storytelling and character building. Nobody comments about the body count they racked up playing Edge of the Empire, or how their character started out a nobody in Mutants & Masterminds. A few legacy or genre-specific examples aside (such as CoC) RPGs have moved away from grinder-style play. PCs start out competent, and only get better from there. The exploration of character, world, and story requires a certain threshold of competency. Is 5e overtuned? Perhaps. But it's clearly responding to a market that has moved toward a certain style of play.</p><p></p><p>Enjoy what you like: I like retro-gaming (both VG and RPG) but I don't pretend that either is what the dominant force in the market is these days.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8564008, member: 7635"] Mature isn't a statement of the player, but of the experience. Compare early 80's Atari video games to modern PC or console video games. The game play is advanced. The storytelling is advanced. The character design is advanced. The emphasis is not on high score or feeding quarters to the system in an attempt at mastery, but on immersive playstyle and narrative. This NOT a judgement on the quality of the content itself; there is a huge retro video-game market that loves arcade quarter-munchers. Plenty of people prefer older gaming to newer play. But the market trend has been for a long time towards more immersive storytelling and complexity, not on raw challenge. RPGs have a similar arc. Most RPGs on the market (not just D&D) have focused on immersive storytelling and character building. Nobody comments about the body count they racked up playing Edge of the Empire, or how their character started out a nobody in Mutants & Masterminds. A few legacy or genre-specific examples aside (such as CoC) RPGs have moved away from grinder-style play. PCs start out competent, and only get better from there. The exploration of character, world, and story requires a certain threshold of competency. Is 5e overtuned? Perhaps. But it's clearly responding to a market that has moved toward a certain style of play. Enjoy what you like: I like retro-gaming (both VG and RPG) but I don't pretend that either is what the dominant force in the market is these days. [/QUOTE]
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Community
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How has D&D changed over the decades?
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