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How has D&D changed over the decades?
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<blockquote data-quote="Paul Farquhar" data-source="post: 8564117" data-attributes="member: 6906155"><p>No. You do not become a superhero by time and training (unless you are Batman). No amount of training can make you a superhero (unless you are Batman). You become a superhero by being bitten by a magically active spider, and thus Joe the<s> high school kid from Brooklyn</s> farmhand is still Joe the farmhand, despite his great power.</p><p></p><p>Also see, <em>The Last Action Hero</em>. Action heroes walk away from an explosion practically unscathed, whilst the ordinary cops are dead. Clearly the difference is hit points. D&D is set in the Last Action Hero universe, the PCs are better than the cops not because of training, but because they are heroes and the other guys are not. This logic is also on full display in <em>The Legend of Vox Machina</em>.</p><p></p><p>As another example, consider the movie <em>Aliens</em>. In which a junior freighter officer proves more badass than a whole company of highly trained marines. The difference being, Ripley is a hero/PC whereas the marines are not.</p><p></p><p>The idea that 5e player characters must have special training far beyond their background comes from trying to apply real world logic when the game is designed around action movie logic. And yes, this is a change from 1st edition.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8564117, member: 6906155"] No. You do not become a superhero by time and training (unless you are Batman). No amount of training can make you a superhero (unless you are Batman). You become a superhero by being bitten by a magically active spider, and thus Joe the[S] high school kid from Brooklyn[/S] farmhand is still Joe the farmhand, despite his great power. Also see, [I]The Last Action Hero[/I]. Action heroes walk away from an explosion practically unscathed, whilst the ordinary cops are dead. Clearly the difference is hit points. D&D is set in the Last Action Hero universe, the PCs are better than the cops not because of training, but because they are heroes and the other guys are not. This logic is also on full display in [I]The Legend of Vox Machina[/I]. As another example, consider the movie [I]Aliens[/I]. In which a junior freighter officer proves more badass than a whole company of highly trained marines. The difference being, Ripley is a hero/PC whereas the marines are not. The idea that 5e player characters must have special training far beyond their background comes from trying to apply real world logic when the game is designed around action movie logic. And yes, this is a change from 1st edition. [/QUOTE]
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