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How has D&D changed over the decades?
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<blockquote data-quote="tetrasodium" data-source="post: 8564407" data-attributes="member: 93670"><p>Systems with robust rules for noncombat pillars don't need players to ask the gm if the player can do something. There might be some negotiation to make sure everything fits but the mechanics & results are established by the system. Take the ever famous swing from the chandelier to attack trope as an example. ... Here's how it might work in fate:</p><ul> <li data-xf-list-type="ul">Bob: I want to swing from the chandelier to attack</li> <li data-xf-list-type="ul">GM: There's a lot wrong with that but lets start with what your aiming to get out of that?</li> <li data-xf-list-type="ul">Bob: I think it would be cool to woosh in & maybe give me a bonus to attack hum by surprise</li> <li data-xf-list-type="ul">GM: ok that goal is doable in a few ways I'm sure but remember where you are, guys want to remind bob?</li> <li data-xf-list-type="ul">Alice & Cindy: A greasy spoon that caters to caravaneers.</li> <li data-xf-list-type="ul">GM & Alice: Yea probably not any chandeliers & maybe not even much lighting </li> <li data-xf-list-type="ul">Bob: What about like a wheeled cart or something, could I ride it like a skateboard between the tables?</li> <li data-xf-list-type="ul">Cindy: Ooo that might be cool but there's a big buffet, maybe you could ski on a serving tray across the continental breakfast spread!</li> <li data-xf-list-type="ul">GM: Any of those sound good. </li> <li data-xf-list-type="ul">Bob: Well I don't want to use my action setting up that aspect so I'm going to spend a fate point to do it, that gives me a +2 or reroll when I invoke the aspect I'm creating while attacking right?</li> <li data-xf-list-type="ul">GM: Yup them's the rules</li> </ul></blockquote><p></p>
[QUOTE="tetrasodium, post: 8564407, member: 93670"] Systems with robust rules for noncombat pillars don't need players to ask the gm if the player can do something. There might be some negotiation to make sure everything fits but the mechanics & results are established by the system. Take the ever famous swing from the chandelier to attack trope as an example. ... Here's how it might work in fate: [LIST] [*]Bob: I want to swing from the chandelier to attack [*]GM: There's a lot wrong with that but lets start with what your aiming to get out of that? [*]Bob: I think it would be cool to woosh in & maybe give me a bonus to attack hum by surprise [*]GM: ok that goal is doable in a few ways I'm sure but remember where you are, guys want to remind bob? [*]Alice & Cindy: A greasy spoon that caters to caravaneers. [*]GM & Alice: Yea probably not any chandeliers & maybe not even much lighting [*]Bob: What about like a wheeled cart or something, could I ride it like a skateboard between the tables? [*]Cindy: Ooo that might be cool but there's a big buffet, maybe you could ski on a serving tray across the continental breakfast spread! [*]GM: Any of those sound good. [*]Bob: Well I don't want to use my action setting up that aspect so I'm going to spend a fate point to do it, that gives me a +2 or reroll when I invoke the aspect I'm creating while attacking right? [*]GM: Yup them's the rules [/LIST] [/QUOTE]
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