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How has D&D changed over the decades?
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<blockquote data-quote="teitan" data-source="post: 8564668" data-attributes="member: 3457"><p>It has definitely changed a lot. 0e and 1e, even core 2e, were very gritty games. They were deadly and adventuring was a serious undertaking with consequences. 2e kind of shifted away for a little while with fantastic settings like Planescape that that really played into the storytelling trends of RPGs at the time. </p><p></p><p>I think the real noticeable change was in late 3.5 era where it seemed like the game started moving towards more fantastical ideas for races and classes. 3e and early 3.5 still carried some of that grit, especially with the "Back to the Dungeon!" push of early 3e and the adventures. It seemed like they didn't miss a clip. We had playable monsters before for sure and fantastic races but they were rarer as PCs. Earlier editions were very humano-centric and all that entails. 3.5 and into 4e and 5e it seems we moved from humanocentric and skipped over the standard demihumans (elves, dwarves, halflings) and into the more eccentric races as a norm more and more. Early on it was mostly tieflings but elves and the like were still fairly common but as Volo and Mordy opened up new race options and the campaign settings started coming out a once recognizable D&D game to something more fantastical and colorful and out there. I like both styles. Both have their place and both are fun but boy is it jarring.</p></blockquote><p></p>
[QUOTE="teitan, post: 8564668, member: 3457"] It has definitely changed a lot. 0e and 1e, even core 2e, were very gritty games. They were deadly and adventuring was a serious undertaking with consequences. 2e kind of shifted away for a little while with fantastic settings like Planescape that that really played into the storytelling trends of RPGs at the time. I think the real noticeable change was in late 3.5 era where it seemed like the game started moving towards more fantastical ideas for races and classes. 3e and early 3.5 still carried some of that grit, especially with the "Back to the Dungeon!" push of early 3e and the adventures. It seemed like they didn't miss a clip. We had playable monsters before for sure and fantastic races but they were rarer as PCs. Earlier editions were very humano-centric and all that entails. 3.5 and into 4e and 5e it seems we moved from humanocentric and skipped over the standard demihumans (elves, dwarves, halflings) and into the more eccentric races as a norm more and more. Early on it was mostly tieflings but elves and the like were still fairly common but as Volo and Mordy opened up new race options and the campaign settings started coming out a once recognizable D&D game to something more fantastical and colorful and out there. I like both styles. Both have their place and both are fun but boy is it jarring. [/QUOTE]
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How has D&D changed over the decades?
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