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How has D&D changed over the decades?
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<blockquote data-quote="Remathilis" data-source="post: 8564813" data-attributes="member: 7635"><p>Ah yes, the joys of funnels. Characters with names like "Bob the Rogue" 'Elf #4" and "____".</p><p>Whose backstories are "was conveniently tied up in the next room" or "showed up minutes after his brother died and joined to avenge his death" who tell legendary stories of being one-shotted in the first round by a kobold, dying to a poison needled because they only have a 1/5 chance to find it, or finding out your only spell memorized, charm person, is useless against the ogre who just tpk'd your party. </p><p></p><p>I think DCC hits on the nature of that style well: it's a deathmatch style game that requires you don't take it seriously until you get lucky enough to have a PC live to get a few levels. DCC takes it to an absurd endpoint. It's fun, but much like I don't hop on PUBG for in-depth storytelling in the vein of Final Fantasy or Elder Scrolls, I don't look at DCC for anything more than having a good time tossing 0 levels into a dungeon and laughing over beers when they triumph or die or both. </p><p></p><p>But a long running campaign where my PC was the luckiest of the seven elves I rolled up to beat the first dungeon? Probably not.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8564813, member: 7635"] Ah yes, the joys of funnels. Characters with names like "Bob the Rogue" 'Elf #4" and "____". Whose backstories are "was conveniently tied up in the next room" or "showed up minutes after his brother died and joined to avenge his death" who tell legendary stories of being one-shotted in the first round by a kobold, dying to a poison needled because they only have a 1/5 chance to find it, or finding out your only spell memorized, charm person, is useless against the ogre who just tpk'd your party. I think DCC hits on the nature of that style well: it's a deathmatch style game that requires you don't take it seriously until you get lucky enough to have a PC live to get a few levels. DCC takes it to an absurd endpoint. It's fun, but much like I don't hop on PUBG for in-depth storytelling in the vein of Final Fantasy or Elder Scrolls, I don't look at DCC for anything more than having a good time tossing 0 levels into a dungeon and laughing over beers when they triumph or die or both. But a long running campaign where my PC was the luckiest of the seven elves I rolled up to beat the first dungeon? Probably not. [/QUOTE]
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